Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Allows you to set the default and technology bonus cargo size of the worker robots.
Small changes concerning balance, gameplay, or graphics.
Automatically deploys combat robot capsules when in combat. No special equipment required.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds scaled down versions in different sizes for various circuit components. With these mini- and micro-sized (sub-tile) components, circuit designs can be made much more compact. It is also possible to construct dot matrix lamp display with finer “pixels”, offering higher resolution! Works best with “Schall Lamp Contrast” mod. Includes lamp, arithmetic combinator, decider combinator, constant combinator. (Locale: English, Deutsch, ćŁé«”ä¸ć–‡, PortuguĂŞs Brasileiro)
Mods introducing new content into the game.
Convert Science up and down a tier! Now with: N.A.R.O.S "N.aros A.rtificially R.esearched O.uter S.pace" Space science!
Add technologies mechanics and others... This mod requires the activation of my other mods: - Ritn Lumberjack (+ Bio Industries) - RitnMiner - RitnGlass - RitnSmith - RitnElectronic - RitnPurple To activate the whole ModPack you will need RitnResearch.
Mods introducing new content into the game.
Extends the area of small and medium power poles to match their wire reach. And Substations can align with the Chunk grid without overlaps.
Small changes concerning balance, gameplay, or graphics.
duplicate the unerground belt entity to do 2 underground belts in one line
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes some recipes with wood in Krastorio 2. For now coke and electronic circuit are changed. Use the mod settings to turn changes off.
Small changes concerning balance, gameplay, or graphics.
Transport resources and trade your way up! start with just a bit of coal and work your way up to rockets.
Large total conversion mods.
This mod makes robot charging a bit faster based on settings check them out! Look at pictures too!
Mods introducing new content into the game.
Adds the ability to use chemical production to produce chemicals that mimic biter pheromones, allowing you to regionally alter their behavior.
Mods introducing new content into the game.
Placeable shallow water. This mod allows the placement of water just like landfill.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Extremely, ridiculously dense forests. Incorporates new biomes and trees from other mods.