Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Adds infinite research chains for earlier game, providing minor benefits.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
It adds sand made out of stone and glass made out of sand. Also it adds sand and glass to some vanilla recipes. Incompatible with any mods which also add sand and glass. Recipe ratios are customizable.
Mods introducing new content into the game.
Added Krastorio 2 Support ***Original by : bk0 *** Efficient Everything - Mine less / Less Furnaces / Less Refineries / Less Assemblers. Instead of 1, get 10. Supports all modded items.
Mods introducing new content into the game.
The void miners mod adds in a whole new way to create resources on a small or large scale, enabling you to thrive on no resource/resource stricken or island maps. Through the power of electricity, you can fabricate basic resources with ever faster and more capable machines. supports all BZ mods, K2 and SE
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Changes the Rampant Arsenal turrets art, allows a much more granular configuration, and other QOL details
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds an upgraded version of the logistic robot and construction robot. Mod settings allow additional customization of the robots.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes the circuit network accessible much earlier, using only red science.
Small changes concerning balance, gameplay, or graphics.
Adds more circuit symbols that allow you to better label your inputs and outputs. Originally created by Lockyy. I only updated the version in the file. All credit goes to Lockyy.
Mods introducing new content into the game.
Changes the science pack recipes, take it to the next level. Just so it isn't always the same boring vanilla recipes...
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod 2x the basic/advance oil processing from the oil refineries (configurable from 1x to 10x: while in the main menu-> settings-> mod settings). This is not for balance but instead just for a faster game with friends. It greatly reduces the requirement to get more oil patches and makes a new world much faster to start
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Propel yourself all the way from mining stone with your hands to ripping holes in reality. Darkstar Aims to extend the playtime of the game to well over twice the standard. With extra features like Quarries and Ore Probes for mining in lands with no ores, or launching rockets to mine deep space materials. With 604 currently added features!
Large total conversion mods.
Automatically adjust the construction queue update rate at runtime to check every ghost on the map at least once in a set time frame (default 10 seconds).
Small changes concerning balance, gameplay, or graphics.
Adds a new map generation option to generate an island with a mainland.
Mods introducing new content into the game.