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(OUTDATED) Please use "Mechanicus (Rebuild)" by Morton which has better code and has more features or "Mechanicus Reborn" by mad_engineer.
Small changes concerning balance, gameplay, or graphics.
Where DID I leave my car/tank/spidertron/other modded vehicle? This mod adds a tool-belt icon to help you track it down.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds realistic nuclear blasts, and more nuclear options, including various scales of atomic artillery shell, as well as atomic cannon shells. Also adds thermobaric weapons (these are like fuel air bombs), which act as early game nukes. Simulates the blast wave, thermal impact, crater and fireball of nuclear weapons.
Mods introducing new content into the game.
Mods introducing new content into the game.
[QoL] Automatically place rail signals on rails and intersections.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A not cheaty infinite ore mod. Adds ore patches that appear when ore fields are depleted that can be mined with a pair of advanced mining drill to upgrade mining outposts and provide source of expensive but steady infinite ore. Adds an high tech infinite ore mining from rare deep core cracks spawned in the world that require heavy refining. Now with automatic mod support !
Mods introducing new content into the game.
Adds keyboard shortcut (ALT+Q) to toggle the crafting queue mode between adding new items to the front or the back(default) of the queue
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An alternative to warehouses. The Memory Unit can store an infinite amount of a single item type. The more items you store, the more power it will require!
Mods introducing new content into the game.
Adds infinite technologies for bot battery, bot cargo capacity, player logistics slots and inserter capacity. Normalizes infinite technologies to 60s and exponential 2^N formula, either can be disabled in startup settings.
Small changes concerning balance, gameplay, or graphics.
Contains dependencies on almost all Angel and Bob mods. This mod does nothing by itself.
Collections of mods with tweaks to make them work together.
Replaces vanilla sprites with higher resolution versions created with machine learning. This mod does nothing on it's own.
Collections of mods with tweaks to make them work together.
Adds a little 'glow' to assembling machines, chem plants and oil refineriers, to make the factory more visible at night. Not intended as an complete replacement for lamps. Now 2.0 and Space Age compatible!
Small changes concerning balance, gameplay, or graphics.
Sorting mechanism managing items from belts to belts. 3 Tiers available (+2 with other mods)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The player stands like a giant near the vehicles. Now you can adjust the size of your character -- and you can change your appearance at any time if you've other mods that provide extra characters!
Small changes concerning balance, gameplay, or graphics.
This mod aims to improve the Cargo Plane from the Aircraft mod by adding an Equipment Grid as well as two upgraded versions of the Cargo Plane.
Mods introducing new content into the game.
Adds Tiberium ore that spreads - Harvest it, refine it, and convert it to power, weapons, and other ores. By Zillo7 (0.15), SAH4001 (0.16), Oktabyte (0.17), JamesFire and randomflyingtaco (0.17 update and 0.18+)
Mods introducing new content into the game.
A tool to help you find out where items and fluids come from and where they are used. This is a fork of the original 'What is it used for?' by Mr Doomah, updated for newer Factorio versions and with additional features. Russian translation by Schmarotzer. Japanese translation by shiru_tan.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.