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Mods introducing new content into the game.
Allows saving of different logistic request setups Enable autotrash only in certain logistic networks Load your spidertron with different setups with a single click Load one or more preset after respawning Trash unrequested items
Mods introducing new content into the game.
(OUTDATED) Please use "Mechanicus (Rebuild)" by Morton which has better code and has more features or "Mechanicus Reborn" by mad_engineer.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A not cheaty infinite ore mod. Adds ore patches that appear when ore fields are depleted that can be mined with a pair of advanced mining drill to upgrade mining outposts and provide source of expensive but steady infinite ore. Adds an high tech infinite ore mining from rare deep core cracks spawned in the world that require heavy refining. Now with automatic mod support !
Mods introducing new content into the game.
Adds realistic nuclear blasts, and more nuclear options, including various scales of atomic artillery shell, as well as atomic cannon shells. Also adds thermobaric weapons (these are like fuel air bombs), which act as early game nukes. Simulates the blast wave, thermal impact, crater and fireball of nuclear weapons.
Mods introducing new content into the game.
An alternative to warehouses. The Memory Unit can store an infinite amount of a single item type. The more items you store, the more power it will require!
Mods introducing new content into the game.
Adds keyboard shortcut (ALT+Q) to toggle the crafting queue mode between adding new items to the front or the back(default) of the queue
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Contains dependencies on almost all Angel and Bob mods. This mod does nothing by itself.
Collections of mods with tweaks to make them work together.
Adds infinite technologies for bot battery, bot cargo capacity, player logistics slots and inserter capacity. Normalizes infinite technologies to 60s and exponential 2^N formula, either can be disabled in startup settings.
Small changes concerning balance, gameplay, or graphics.
Replaces vanilla sprites with higher resolution versions created with machine learning. This mod does nothing on it's own.
Collections of mods with tweaks to make them work together.
Adds Tiberium ore that spreads - Harvest it, refine it, and convert it to power, weapons, and other ores. By Zillo7 (0.15), SAH4001 (0.16), Oktabyte (0.17), JamesFire and randomflyingtaco (0.17 update and 0.18+)
Mods introducing new content into the game.
Adds a little 'glow' to assembling machines, chem plants and oil refineriers, to make the factory more visible at night. Not intended as an complete replacement for lamps. Now 2.0 and Space Age compatible!
Small changes concerning balance, gameplay, or graphics.
The player stands like a giant near the vehicles. Now you can adjust the size of your character -- and you can change your appearance at any time if you've other mods that provide extra characters!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Sorting mechanism managing items from belts to belts. 3 Tiers available (+2 with other mods)
Mods introducing new content into the game.
Adds buttons and hotkeys to increase or decrease the speed of the game, now with configurable speed increments and limits. Each button's increment can be customized via mod settings. Hot Keys: (Minus / Plus / Shift+Minus / Shift+Plus / Alt+Minus / Alt+Plus).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds early game construction robots to greatly improve the quality of life of base building. Uses the standard Factorio portable roboport mechanics. Inspired by Nanobots. Compatible with Bob's Electronics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a cannon mounted turret and specific cannon shell magazine ammunition that behave like the tank shells without friendly fire colliding. Bonus setting use vanilla cannon shells and to make custom ammo explosions not do friendly damage.
Mods introducing new content into the game.