Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Export Researched technologies - e.g for import into FactorioLab
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Gives the platforms you enable it on infinite construction materials.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Similar to other quickstart mods but uses Pyanodon construction robots. Includes plates, miners, personal roboport, pynobots. Based on quick-start by Pasukaru.inherited from the py-quick-start of TwentyEighty
Small changes concerning balance, gameplay, or graphics.
A powerful air purifier, available from the start of the game. Uses only electric energy. Does NOT need to change filters.
Small changes concerning balance, gameplay, or graphics.
A few functions about map chart tags. Includes alignment to chunks, auto-append position or chunk coordinates to tag text. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a combinator that sets Space Age infinite research based on a signal.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Extends the last phase of the game by requiring you to invest a large amount of research and energy before you can create a stable singularity with Krastorio2's intergalactic transceiver.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Stack & Stats Master Lets you change a few in Game Settings to make life a litte bit easier. Change Stacksize of Items with or without Ammo-Magazins, turn on Cheat Modules with no negative values change the volume of barrels to fill in more fluid and for Space-Age even increase spoil time or even stop them from spoiling compltely. Have Fun with your on hand Rail-Gun. And even activate unique Space Age Crafting Menu. And More
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds rocket turret into space exploration.
Mods introducing new content into the game.
1 scenario, 16 small ruins, 68 medium ruins and 28 large ruins consisting of minable buildings that contain various resources and the odd biter here and there.
Mods introducing new content into the game.
'Quality Asteroids' is a difficulty mod that gives asteroids a chance to spawn at higher qualities with increased HP. This fork buffs higher quality asteroids further: they spawn additional children when destroyed. These children are special in that they do not produce more chunks. Additionally, this mod fixes the broken space connection graphs in Factoriopedia, and makes the quality jump rates identical everywhere in space for easier compatibility.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
New uranium process (can be disabled in settings) Increases the amount of Uranium-238 used in several recipes because there is always too much of it. Option to require boron rods in nuclear fuel cells. IRL boron is extracted from sea water so this is replicated here. Boron rods are used to moderate nuclear fission in reactors.
Mods introducing new content into the game.
Quality Processing is an alternative to the vanilla quality system. Produce new upgrade materials in increasingly complex processing chains to combine them with any item in the new upgrade machines for a guaranteed quality upgrade.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.