Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds custom, UPS-optimized inline loader and inserter loader variants for all belt tiers with clean graphics and split-lane filters.
Mods introducing new content into the game.
Adds a suite of personal defense equipment for your armor grid. Weapons automatically engage most vulnerable nearby enemies, reloads from ammunition your inventory, and sleep when combat is over to minimize server load.
Small changes concerning balance, gameplay, or graphics.
Gives various fun options for reskinning the enemies. Settings for choosing different skins available Search assist terms: Biter reskins, Spitter reskins, biter base reskins, spitter base reskins, enemy reskin
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
An interstellar progression overhaul that organizes Space Age planet mods into structured systems, discovery chapters, and coherent starmap routes.
Mods introducing new content into the game.
Mods introducing new content into the game.
Reduces the maximum size of dangerous asteroids from spawning in planetary orbits, keeping Space Platforms safe. Maximum asteroid size can be modified on a per-planet basis. Compatible with Any Planet Start, Cupric Asteroids, More Asteroids, and Asteroid Frequency Multiplier.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Orbital Map Uplink gives satellites a meaningful late-game reconnaissance role by requiring players to build a powered Radar Center, launch a satellite, and expand scan coverage through a network of powered Radio Stations. By version 0.6.1, the mod supports configurable orbital charting, full chart refresh at network scale, power-gated scan behaviour, and enemy structure detection markers for spawners and worms without revealing unexplored terrain or tracking moving units. Feedback welcome :)
Small changes concerning balance, gameplay, or graphics.
Manage personal logistic requests instantly by hovering over any item (in inventory or the world) and scrolling. Controls: • Ctrl+Scroll: Adjust request amount • Ctrl+Alt+Scroll: Change step size (1, 2, 5...) • Ctrl+Alt+Middle Click: Reset step size to 1 • Ctrl+Alt+Left Click: Request crafting ingredients for hovered item (based on step size)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When standing still, it will automatically turn your character to face an entity you mouse over on.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
A collection of personal tweaks and patches for Krastorio 2: Spaced Out and other mods.
Small changes concerning balance, gameplay, or graphics.
Adds a bunch of new items and tweaks to the vanilla game, including more advanced repair packs, nuclear rebalance and roboport / logistics extensions. Tweaked spidertron grid size and Power Armor MK3 are planned.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Smarter biter AI with adaptive resistance, breach reinforcement, scheduled raids, wall regen, and overhaul-mod compatibility.
Large total conversion mods.
Your crew reached orbit around the shattered world of Fracta Mantis C when the Space Rig collided with a massive fragment, suffering critical damage. Thrusters are lost and most systems are down. Trapped in a cargo compartment, you can only operate external mechanical arms through a small terminal. Gather resources from orbit, repair the rig, and rebuild a control room.
Large total conversion mods.
Fügt Vanilla-Alternativrezepte für small-lamp (ohne Glas) und processing-unit (mit Schwefelsäure statt Silicon Wafer) hinzu, damit diese Ketten auch auf Planeten ohne Sand/Silicon-Wafer-Versorgung funktionieren.
Small changes concerning balance, gameplay, or graphics.
Makes quality a bit easier. Removes speed penalty on quality modules, quality penalty on speed modules. Makes Quality module 3 give 3% for a bit nicer tier boost.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.