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This mod adds a lot of additional quality levels. Be aware that this mod is not balanced and can lead to extremely cursed builds.
Mods introducing new content into the game.
A set of general utility combinators. Includes: Location Combinators, Bonus Combinators, Research Combinators
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Updated to 2.0. Adds nickel ore and plates, invar alloy, and some mechanical components.
Mods introducing new content into the game.
This mod adds more chemistry and is intented to be played with my other mods aswell as K2, SE and BZ. This mod is inspired by Brevven's BZ mods. Most if not all art is placeholder
Collections of mods with tweaks to make them work together.
Adds all the cars/tanks I've done so far.
Collections of mods with tweaks to make them work together.
Adds a Truck as locomotive and a trailer as wagon. Oh and road rails are added as well. Is colorable. Might improve the visuals one day.
Mods introducing new content into the game.
Launch rocket with custom solar panel to recive power from space
Mods introducing new content into the game.
Modpack, that rearranges some technologies to provide a smoother start if you choose Vulcanus as start planet. Designed for multiplayer, where other players start on different planets.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
This mod partially changes the order of items within the Logistics, Production, and Combat groups.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod changes the science packs of Vulcanus, Fulgora and Aquilo by making them more challenging to transport between planets, just like Gleba's agricultural science pack.
Small changes concerning balance, gameplay, or graphics.
Reskins vanilla belts in a dark rubbery style. Cosmetic changes only. Now updated for 2.0, with compat options! All credits go to the original mod's author, Deadlock989. I'm merely reuploading and revamping the mod for 2.0. Deadlock989, if you are reading this, please contact me about options regarding the existence of this port/update.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
TFMG is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test, and consider your: {PURPOSE, SELF, POTENTIAL} NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.
Large total conversion mods.
팩토리오 2.0 모드들의 한글화를 단일 모드만으로 가능하도록 하는 것을 목표로 개발된 모드입니다. 지원 목록은 Changelog나 모드정보 참고 부탁드려볼게요! (1,800+ 모드 / 엑조틱,행성모드,Bobs,Yuoki 등 대형모드 포함) 번역 추가 / 수정 / 개선 요청이 필요하다면 Github나 포럼 토론장, 카톡 오픈채팅 PolarZero로 자유롭게 요청주세요! XMKTP 등에서 지원하던 모드의 한국어 재번역도 다수 포함되어 있습니다 :)
Translations for other mods.
Translations for other mods.
Mods introducing new content into the game.
Requires Bob's functions library mod. This mod adds bob's mods compatibility to many other mods. The mods that are marked as optional have bob's mods compatibility. Now with full customizability for what bob's mods you want installed.
Small changes concerning balance, gameplay, or graphics.
Compatibility and QoL tweaks for Py mod suite on Factorio 2.0. This mod provides guarded, opt-in compatibility shims that ONLY adjust technologies (research unit ingredients) for supported mods. Recipes are not modified unless explicitly enabled. Supported (optional) integrations: - Transport Drones (Meglinge Fork, 1.0.26): early tech using automation-science-pack + py-science-pack-1 (roads included). - Factorissimo 2 (notnotmelon 3.10.12): selected factory techs moved to...
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.