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Adds early-game versions of the Gleba, Fulgora, Vulcanus, and Aquilo production buildings while boosting the existing versions into more powerful Mk2 variants.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
A revised Factorio 2.0 continuation of Choumiko's Fully Automated Rail Layer.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Note: Not space-age ready yet. Check in 2 weeks. Up to 20 teams race the same Factorio seed, each on their own private copy of the world. Independent research trees, separate planets, zero resource conflicts. Play solo or group up via buddy-join, form alliances through mutual friendship, spectate rivals with live per-player follow cams. First-to-research announcements and production milestones drive the competition, with per-team clocks for fair speedruns. Full Space Age support auto-detected.
Scenarios, maps, and puzzles.
Adds an Advanced Oil Refinery — identical to the vanilla oil refinery but with double the crafting speed, higher power draw, and configurable mod settings.
Mods introducing new content into the game.
Manages all of my vehicles and turrets so I only need to update this and not the sub mods.
Small changes concerning balance, gameplay, or graphics.
This mod adds two balanced higher tier thrusters with enhanced efficiency, larger fuel storages and significantly more thrust (MK2 for mid-game and MK3 for late-game). Thruster upgrades can be unlocked before Aquilo.
Mods introducing new content into the game.
Crucible is a high-pressure planet with a crafting chain built around creating metallic hydrogen.
Mods introducing new content into the game.
Nuclear overhaul mod. Fly to Aquilo as your first space platform destination. Or second, or third.
Mods introducing new content into the game.
Mods introducing new content into the game.
Crude oil is too thick to flow through regular pipes. Requires special thick fluid infrastructure with limited range, forcing early-game oil transportation via barrels. Features new pumps, pipes, and a specialized barreling machine.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
GUI with sliders to tweak player bonuses (move speed, reach, craft speed, mining speed), robot bonuses (speed, cargo), game speed (0.1x-100x), and robot energy consumption. 5 saveable profiles. No research needed!
Small changes concerning balance, gameplay, or graphics.
The combination of Krastorio 2 and Space Age currently has no valid path to complete the game. This mod adds the necessary recipes to bridge the gap at Space Research Data.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Translations for other mods.
Mods introducing new content into the game.
Automatically deploys destroyer, defender or distractor drones based on enemies around the player
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Improves base speed of both, logistic and construction, robots. Improves energy consumption of both logistic and construction robots.
Small changes concerning balance, gameplay, or graphics.