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Add zerg as new enemy force. It features Char as a new planet and new offensive mechanics. They can optionally spawn on "lore accurate" lava Vulcanus.
Mods introducing new content into the game.
Add protoss as new enemy force. It features a new planet Aiur and new offensive mechanics. They can optionally spawn on Fulgora.
Mods introducing new content into the game.
Add production chain to create terran units as player controllable units. Recently added cheap mode.
Mods introducing new content into the game.
Add support to have multiple races of enemies and add various RTS elements. Enemy become tougher as you kill them. Added aerial enemies. Support free for all or 1vN. Search "ERM -" mods to download the new enemies.
Mods introducing new content into the game.
Automated Spidertrons; have the ability to move, set logistic requests, construct, deconstruct, repair, upgrade entities/blueprints and destroy enemies of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation and megabase quality of life experience with unmatched scaling potential.
Small changes concerning balance, gameplay, or graphics.
Some items never found a use. But this time everything will change. Cook the fish and barely survive the effects of a 3rd degree burn, launch an attack on the biter with our latest developments. The very mod that will make you concrete addiction! Because now you have a personal combat concrete mixer! (intelligence not included). Raid the biter with your new (and the only) friend and machine gun! By connecting millions of materials through new assemblers, ̶d̶e̶s̶t̶r̶o̶y̶ improve your world beyond
Mods introducing new content into the game.
Adds Wooden Walls and floors to the game, great for early game death world survival before you can reach stone walls, and gives you a use for wood
Mods introducing new content into the game.
Please use together with Yuoki Industries Engines for best experience ! adds more content like generators, ressource-transformations, machinery, turrets ...
Large total conversion mods.
Additional compound entities, items to reduce space usage. Such as solar panel, accumulator. Other feature like basic 1 slot chest, electric boiler, trash chest and pipe, linked chest, large range radar, spaceship capacity, cargo weight, spoil disable, quality rate boost, default legendary quality, easy space age tweaks. Or vanilla extended with space age content. PHI-CL VP Map hosted regularly on APERX.
Mods introducing new content into the game.
Never move again - remotely drive Spidertrons on Nauvis and extra-terrestrially. Allowing you to quickly connect and manage outposts remotely without travelling there. The control exceeds the Spidertron Remote and the Remote Driving features added in 2.0
Mods introducing new content into the game.
Mods introducing new content into the game.
Bigger, better power armors; with a bigger grid (14x14)/(20x20) and larger inventory bonus (+50)/(+60), also adds various equipment and alternatives to light and heavy armor with inventory bonus (+10)/(+20).
Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
At night, bugs can hatch out of any patch of unlit dirt. Defend against attacks from all sides.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Build your very own colony on Nauvis. Create housing, services and recruit colonists to grow your settlement alongside your factory. Be sure to check the tips & tricks for more information on the systems and mechanics of this mod.
Large total conversion mods.
Large total conversion mods.
you really, really shouldn't play with matches, you know? Pipes and storage tanks and stuff will catch fire and explode
Small changes concerning balance, gameplay, or graphics.