Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds concentrated solar energy based around heliostat mirrors, which can point at solar power towers to generate heat, or solar lens towers to generate giant lasers.
Mods introducing new content into the game.
Defenses for 5dim's mod Add 2 new laser turret, 2 new gun turret, new tesla turret, new tiers of walls, gates and new radars This mod include: - All tiered turrets - Tiered radars - Tiered walls and gates
Mods introducing new content into the game.
This mod reshapes the steps of nuclear processing to be more complex and realistic. Introducing 3 new types of nuclear reactors emulating the different power plants in real life, plus new elements of the periodic table to generate nuclear fuel and later, with nuclear wastes, powerful weapons.
Mods introducing new content into the game.
Add support to have multiple races of enemies and add various enhancements to enemy races. They become tougher as you kill them. Added aerial enemies to all races. Buffed defensive entities and some attacks to balance with high level enemies. Tune how enemies spawn and expand. Please visit the mod page or search "ERM -" mods to download the new demo races.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a Warhammer 40K Iron Fist Dreadnought. It has a cannon, a bolter and can speak on command.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Send spidertrons on patrols and automatically load and unload them using docks. Adds mid-game spiderling to allow the new features to be used sooner. Replacement for Spidertron Waypoints. Simpler alternative to AAI Programmable Vehicles. Allows creating patrols for Lex's Aircraft.
Mods introducing new content into the game.
Mods introducing new content into the game.
A mod for Pixel Encounter server. Containing RPG elements and evolution based on actual pollution and not over time
Mods introducing new content into the game.
Buildings and structures now have improved damage resistance when built over stone and concrete tiles. Can also be configured to reinforce vehicles, robots and players as well as adjusting stats to your like.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Strong Pistol with low firing rate (good for saving ammo). Now updated for Factorio 1.1
Applies the increased damage that atomic weapons receive from the 'stronger-explosives' technology to artillery.
Small changes concerning balance, gameplay, or graphics.