Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Large total conversion mods.
Buildings and other structures now have improved damage resistance, productivity, speed and efficiency when built over stone and concrete tiles. Can also be used to reinforce vehicles, robots and players as well as adjusting the additional foundation stats to your liking. Highly configurable/mod compatible.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Merges W2 with SE + K2: sometimes you will get teleported onto planets from Space Exploration universe! And many balance fixes to make it playable :) See optional dependencies for a list of recommended mods. By the way, Factorissimo buildings are cheaper here! WARNING: it's really early draft version, balance is not fully corrected yet, errors can be met – in case of problems or suggestions, reach me on Discord.
Large total conversion mods.
Additional compound entities and items This mod combined all the old mods Power item like solar panel, accumulator Weapon like laser turret Personal Equipment like fusion reactor Recipe scaling Water pump placement anywhere
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This mod pack will take a while to complete, so be ready for the long haul.
Collections of mods with tweaks to make them work together.
This is a mod that lets you play similar to sandbox mode, you have no character sprite or collision (configurable) but you have access to personal weapons, robots and logistics requests. Dependencies are highly recommended but not needed.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
MK3 and MK4 power armors (bigger grid, larger inventory), also adds various equipment (Night vision MK2, Energy shield MK3, Fusion battery, Singularity...)
Mods introducing new content into the game.
Use your power network to power your equipment grid. (Now plays (slightly) nicer with (a couple) other mods!)
Mods introducing new content into the game.
This mod adds 5 new tiers of fusion reactor with configurable power output and size. Based on Extended Vanilla: Fusion Reactors by 77Playmaker.
Mods introducing new content into the game.
Forked Krastorio2 for Exotic Industries + Space Exploration modpack. Removed conflicting things like offshore pump and biter virus and adjusted some others.
Large total conversion mods.
This mod reshapes the steps of nuclear processing to be more complex and realistic. Introducing 3 new types of nuclear reactors emulating the different power plants in real life, plus new elements of the periodic table to generate nuclear fuel and later, with nuclear wastes, powerful weapons.
Mods introducing new content into the game.
generates 'legal' recipes for items from the Editor Extensions mod
Small changes concerning balance, gameplay, or graphics.
PA&R Mod: Adds: 10 New Power Armour, 10 New Batteries, 10 New Reactors, 10 New Shields, 10 New Lasers, 10 New Roboports, 5 New Exoskeletons, 2 New NVG's, 2 New Belt-immunity
Mods introducing new content into the game.
Configurable Armours & Suits currently supports: Bob's, Custom Power Armor Fix, Exotic Industries FE-Equipment, Hiladdar's Gear IR3, K2, Nullius, Power Armor MK3, Power&Armor, Power Armour Replacer, Rampand Aresensal, SE,
Small changes concerning balance, gameplay, or graphics.
Adds various logistical and military upgrades. Made specifically with Industrial Revolution 3 in mind.
Collections of mods with tweaks to make them work together.