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This is a simple fork of Any Planet Start by _CodeGreen, made for TBFS weekly wipe. All players start on Fulgora.
Small changes concerning balance, gameplay, or graphics.
Level up, research, unlock, and invest in your character. Utilize over 300 new items, new weapon customization, ai companions, artifacts, rings, combat mechanics(thorns/lifesteal/rifts/hit-effects/etc..) and more, to craft the perfect build. Take on over 30 new bosses, alongside variants, minions, rituals, and ambushes, in varying challenges and difficulties with your new gear. Grow your factory, and grow your character.
Large total conversion mods.
Hide all UI/HUD (minimap, research progress, quickbar, etc.) and then automatically show only relevant parts based on player's current in-game actions. Shows minimap when you are driving, shows weapons when you are fighting, shows shortcuts when you are rewiring your combinators, and some more. Helps keeping your OLED safe from burn-ins as a bonus.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Explore the derelict fulgoran ringworld of Ribbonia, an artificial planet where spatial reasoning and creativity are the key to your survival. Can you handle C.H.A.R.L.E.S., the crazed and lonely AI? Discover Fulgoran crafting techniques involving molten plastic and fusion plasma and dive into pure Factorio nostalgia on Ribbonia. Ribbonia minimally affects the vanilla game and can be added to existing saves.
Mods introducing new content into the game.
A.k.a. AAIICC, this mod contains tweaks to some recipes of AAI Industry, for a smoother experience when played with Space Age and planet mods.
Small changes concerning balance, gameplay, or graphics.
Увеличивает урон (x3) ванильных боеприпасов для Factorio 2.0
Mods introducing new content into the game.
Removes the AAI iron electric pole from the game to encourage the use of the other poles instead.
Small changes concerning balance, gameplay, or graphics.
You will have to pay for territory in this planet! Each terrain lot has a price you have to pay in items. Compatible with other mods that creates teams forces for pvp/pve. Now with terrain dispute.
Mods introducing new content into the game.
Expands the Promethium Endgame and adds another planet with new production steps and ressources. savegame compatible. The content of the mod is complete. New content will still be added, of course ;) This mod will be continuously improved and fixed. I am writing this mod in my spare time and therefore cannot work on it every day. I would be very happy about feedback :) Mod Showcase from Youtuber "Omega" ---> https://www.youtube.com/watch?v=DavGHo8qN-8
Mods introducing new content into the game.
Your crew reached orbit around the shattered world of Fracta Mantis C when the Space Rig collided with a massive fragment, suffering critical damage. Thrusters are lost and most systems are down. Trapped in a cargo compartment, you can only operate external mechanical arms through a small terminal. Gather resources from orbit, repair the rig, and rebuild a control room.
Large total conversion mods.
Changes the star map to an assembly of nautical maps on a wooden table. Supports all planet mods!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Complete AngelBob Space Age modpack anchor with planet rebalance fixes.
Collections of mods with tweaks to make them work together.
Linox is an extraordinarily destructive world, even closer to the sun than Vulcanus. Solar coronal ejections and flares reach all the way down to the surface, obliterating everything in their path, while the sun’s immense gravitational forces relentlessly twist and deform the entire planet, creating an extreme and hostile environment. Is there really anything left on such a world that could still be worth extracting?
Mods introducing new content into the game.
Rocket launches emit huge pollution bursts at the silo. Pollution can be reduced with Cleaner Rocket Exhaust tech.
Small changes concerning balance, gameplay, or graphics.
Never think about your research queue ever again. Automatically research towards queued technology, the next science pack or the next infinite tech level. Keywords: Auto queue, auto research, requeue infinite tech
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a todo list to the single- and multiplayer game to allow players to synchronize their work.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod gives you the ability to adjust all the prototype options related to quality, allowing you to play the way you want. Options for all quality tiers, names, modules, labs, science packs, assembly machines, furnaces, mining drills, insterters, capacitors, electric poles, beacons, chests, wagons, inventory grids, roboports, robots, tesla weapons, weapon range, and asteroid collectors. Options default to standard gameplay, letting you pick and choose what adjustments you make!
Small changes concerning balance, gameplay, or graphics.
Creates circuit connectors for cargo bays and connects them with the hub/landing pad
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Modify the logic of cargo interaction between a spaceship and the ground so as to simulate multiple identical spaceships operating at the same time to increase the ups. 修改飞船与地面的货物交互逻辑,从而模拟多个相同的飞船同时运行的情形,以提高ups。
Mods introducing new content into the game.