Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Monitors space platform status and exposes it to the circuit network via virtual signals. Track cargo weight, hub health, fuel levels, asteroid collectors and more.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This modpack will take a while to complete, so be ready for the long haul.
Collections of mods with tweaks to make them work together.
Adds a lighthouse, which is basically just a big lamp on a tower. Theres really no much more to this one
Mods introducing new content into the game.
Add support for Pyanodons to Loaders Modernized. Adjust some recipes, add a few more settings.
Mods introducing new content into the game.
Extends the gameplay on Aquilo, Paracelsin, Secretas and Frozeta. Creates more connections between the planets in this region, and adds a few new technologies to them. Secretas is now also playable, can be landed on.
Mods introducing new content into the game.
Fork of Santa's Nixie Tubes, with effort to make it more UPS friendly.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
More circuit controls for agricultural towers: read the number of matured plants; disable harvesting while still allowing planting.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.
Mods introducing new content into the game.
This mod improves the visibility of circuit network wires by using more distinguishable colors and thicker lines. Based on the mod: Colorblind Circuit Network
Small changes concerning balance, gameplay, or graphics.
Make the list of the Instrument in the Programmable speaker to be Alphabetically sorted, no matter the order in which they are added by (my) other mods, useful if you play with many instruments
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds "Grand Piano" Instruments in the programmable speaker to make music or musical alerts. Range of 96 notes (F1-E9), Include a set with sustained notes and a very short one for more dramatic effect
Mods introducing new content into the game.
Makes the icons of the zero ('0') & 'Q' signal more easily distinguishable from the letter 'O' signal
Small changes concerning balance, gameplay, or graphics.
Add two instruments to the programmable speaker, one that sound like a violin ensemble playing short notes, and another one sounding more like orchestral string section playing longer notes, both with a range of up to 96 notes for expressive music or alerts
Mods introducing new content into the game.
Say goodbye to the repetitive act of setting insertion limits and logistic chest filters! With support for all modded logistic containers, it has never been easier to configure your bot mall and get on with playing the game. Automatically sets wire connections and even supports loaders!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
MinimalWire is a quality of life mod that eliminates spaghetti and keeps your factory wires clean by enforcing efficient connections, using Kruskal's algorithm to produce a minimum spanning tree each time a power pole is added to the network. Check out my other mod for a much more relaxed approach to this idea: OneWire
Small changes concerning balance, gameplay, or graphics.
OneWire is a mod that attempts to eliminate wire spaghetti. It restricts newly placed power poles to have a single connection and therefore keeping your factory's power lines tidy. It does not restrict you from making any type of manual connection you like, such as connecting two different networks of power poles. Check out my other more comprehensive mod for enforcing a minimum spanning tree: MinimalWire
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 'Zones' to the game. Zones are highlighted regions that can be placed with the Zone Planning Tool. With AAI Programmable Structures mod you can place and scan zones automatically using Signals. Zones become even more powerful with AAI Programmable Vehicles mod where they can be used to control automated vehicles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Special chest can send placed items to ship quantum storage unit and retrieve from it. Also works for player inventory. It's make resource management more like RTS for playing combat-oriented settings/mods like Warp Drive Machine. Item transportation works across each surface, but not between them. UPS-friendly. Works with factorissimo-2-notnotmelon_3.x.x.
Mods introducing new content into the game.
Adds scaled down versions in different sizes for various circuit components. With these mini- and micro-sized (sub-tile) components, circuit designs can be made much more compact. It is also possible to construct dot matrix lamp display with finer “pixels”, offering higher resolution! Works best with “Schall Lamp Contrast” mod. Includes lamp, arithmetic combinator, decider combinator, constant combinator. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.