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Biters that damage your structures take a portion of that damage in return – turning every breach into a self‑defeating attack. Fully updated for Factorio 2.0 and Space Age with enhanced reliability and debugging.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Exports live map tiles and player status to script-output for an external phone dashboard.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Fly a personal shuttle and grow it into an autonomous aviation network of Docks, Airports, cargo drones, Skyways, modular carriers, and explainable industrial zones. Standalone with optional Golden Age integration.
Mods introducing new content into the game.
Removes all inserter arms and freezes all belt related animations. Serves well as a companion to Remove Animations. Combines Ghost Inserters and Belts (and more) Animation Freeze into one mod and updated for 2.1, but supports 2.0 as well.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Mods introducing new content into the game.
Set what you want to make and how fast, and AutoPrint designs the whole factory for you and hands you a ready-to-place blueprint. It works out which recipes and machines to use, how many you need, arranges them, connects all the belts, pipes and power, and marks every ingredient you have to supply with a labeled chest or pipe.
Mods introducing new content into the game.
Adds a uranium artillery shell with a larger explosion and lingering radiation.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Lets you tweak with spawner generation in-game. Open GUI with the /stk command. Not that polished, but functional.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fully configurable new ammo and high capacity ammo for all your military needs. Serves as a drop-in replacement for the More Ammo mod for 2.1, but supports 2.0 too.
Mods introducing new content into the game.
In this new major endgame expansion, you'll have to build complex production chains on every planet. Build an interplanetary logistics empire and master the unique mechanics of each planet in order to craft the Solar System Science pack and win the game !
Large total conversion mods.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.
Add the circular collider lab, a powerful endgame upgrade for the lab. Unlocked on aquilo, you can use it on every surface, even in space!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a new Ammo group to the crafting menu. Drop-in replacement for BlacklightSorane's AmmoGroup for 2.1, supports 2.0 too. Built-in support for several mods, like OCs Ammo and Armor, and More Ammo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.