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Automatically orders robots to upgrade entities quality tier when logistic network contains the required items. This is not a cheat mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A collection of personal tweaks and patches for Krastorio 2: Spaced Out and other mods.
Small changes concerning balance, gameplay, or graphics.
Adds an asteroid belt, dividing the solar system into inner planets, and the outer planets. Inner planets are Nauvis, Vulcanus, Fulgora, Gleba (Mods: Castra, Rubia, Moshine, Igrys, Corrundum). Outer planets are Aquillo, (Mods: Maraxsis, Tenebris, Cubium, Secretas & Frozeta, Paracelsin). The edges of the belt are very resource rich. Traveling through the belt is a short but difficult trip, required either a well armed and armoured vessel or one that can moderate it's speed.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Expand your arsenal with sulfuric acid-based weaponry. Includes a portable acid thrower, stationary turrets, and specialized chemical ammunition with corrosive slowing effects.
Mods introducing new content into the game.
Adds bronze using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Make the fluid processing recipes more imperfect with new gases. Now an expandalone!
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds steamworks using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.
Mods introducing new content into the game.
Adds a charcoal kiln and reskins Wood Industry using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Tweaks to Fulgora. Lightning storms are deadlier and can hit trains, whilst lightning rods are locked behind a new technology which incentivizes building a small science chain on Fulgora. Vanilla+.
Small changes concerning balance, gameplay, or graphics.
Flexible, safe starmap planets and stars edits with orbit controls, icons, connections and tech tweaks. Designed to be played with mods that are listed below. However, can be played as a standalone mod.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A modpack that tightens the gameplay of Space Age, removing shortcuts and adding interesting challenge. Each planet has significant variations. Vulcanus, Fulgora and Gleba have cargo drops disabled at first, and certain technologies are now locked behind building a small on-planet science chain. A range of other challenge tweaks are included: lava can't be piped, asteroids have quality, railguns require fluoroketone, nights on Nauvis are dark, science packs have more involved logistics…
Collections of mods with tweaks to make them work together.
Start on a tiny island surrounded by lava! Extract all resources from lava using chemical plants. No traditional mining - convert lava into stone, coal, iron, copper & wood. Expand your island only through make foundation. Custom map preset, modified tech tree, extreme space constraints create unique survival challenge. Perfect for players seeking fresh Factorio experience!
Mods introducing new content into the game.
Allows the acid-neutralisation ("acid neutralisation") recipe to be used on space platforms, or any planet, wherever you want! You know, that recipe which takes sulfuric acid and calcite to make steam that's hot enough to run turbines.
Small changes concerning balance, gameplay, or graphics.
Mod that changes Nauvis terrain and resource generation, to be more ship oriented
Small changes concerning balance, gameplay, or graphics.
Adds four new "pluck" instruments in the programmable speaker to make music or musical alerts. Those have a range of 96 notes (F1-E9) each note lasting precisely 120 or 240 ticks with the decay, for machines that makes precise music !"
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.