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Small changes concerning balance, gameplay, or graphics.
Adds a heavier cargo wagon with 3x storage space and increased braking force, unlocked by Metallurgic Science. Halves fluid wagon storage space, so moving molten metal by rail is less appealing. I reccomend a mod that moves belt stacking technologies to Vulcanus.
Mods introducing new content into the game.
Adds transport drones and transport depots. Update of Klonan's Transport Drones for Factorio 2.0.
Mods introducing new content into the game.
Records material movements as accounting entries. Exposes real balances, transit buffers, and flow inconsistencies. A ledger for factories, not an optimizer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a few tiers of underground belts and pipe that can go much further than standard underground belts or pipes, and charges the player a number of belts/pipes based on the distance between the entrance and exit belt/pipe (ratio configurable). When used with Bob's Logistics or FactorioExtended-Plus, it will add the two appropriate tiers of subterranean belts.
Mods introducing new content into the game.
Experimental mod that removes all science packs - every item, recipe and technology related to any science pack has vanished from existence. Removing science from existence causes severe instability in the space-time continuum - use at your own risk!
Large total conversion mods.
Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.
Mods introducing new content into the game.
Set of mods I recomend If you like ships, Pelagos and probably asked me for mods to play
Collections of mods with tweaks to make them work together.
Sometimes assembler-pipe-passthrough mod does a really poor-looking job. So I made this more hands-on mod that allows me to fix those issues. Mod is stable enough and covers K2, SE, and Vanilla with SA partially.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Copper logistics set with scaling belts and inserters. Three copper tiers plus undergrounds/splitters; performance rises with your electric surplus.
Mods introducing new content into the game.
多顆模組星球的繁體中文翻譯 This is the Traditional Chinese translate mod for multiple modded planet.
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Transport your character to any previously visited planet via death and respawn.
Small changes concerning balance, gameplay, or graphics.
Changes space travel for the better (or worse) Significantly increases the challenge of designing spaceships This mod tests your patience
Small changes concerning balance, gameplay, or graphics.
A fork of Klonan's Repair Turret mod with custom changes and some improvements
Mods introducing new content into the game.
Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores
Mods introducing new content into the game.
Automatically supplies space platforms with items required for construction ghosts. Platform foundations have the highest priority and are delivered even if the target hub is full. Non-foundation items are supplied slowly and in a controlled manner. Deliveries are limited to the same space system and use a simulated flight time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.