Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Skill-based autonomous AI player for Factorio 2.0. The mod implements deterministic skills (basic loops) + primitive actions; an external bridge runs a small LLM router that picks skills/params and returns them via RCON.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. Maraxsis is a polished and complete mod that minimally effects the vanilla game, so is easy to include in existing saves. MIGRATION: This mod has changed significantly in the update from 2.0 to 2.1. Old saves will need cleanup unless you use version 1.33.0!
Mods introducing new content into the game.
Add two vanilla like turrets balanced for the space age experience. Customizable in settings. Taken, improved and rebalanced from the Canon Turret and Heavy Gun Turret mods.
Mods introducing new content into the game.
[WIP] Combines most modded planets and other content into a coherent gaming experience.
Collections of mods with tweaks to make them work together.
Mod pack that consolidates all Frozen Goodies mods for Massive Planets and More into one mod.
Collections of mods with tweaks to make them work together.
Mod pack that consolidates all Frozen Food mods for Massive Planets and More into one mod.
Collections of mods with tweaks to make them work together.
Upgraded railgun turrets with 4 tiers, custom visuals, and cryogenic plant recipes. Higher health, damage, and fire rate using advanced Space Age fluids and materials. Fully compatible with railgun damage research.
Mods introducing new content into the game.
Mod pack that consolidates all Spoilage Solution mods for Massive Planets and More into one mod.
Collections of mods with tweaks to make them work together.
Read a blueprint (or book) and generate a set of combinators containing the items to build it as signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Port of the 248k mod by PreLeyZero from 1.1 to Factorio 2.0. May have compatibility issues with other mods.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Train graphics component of the 248k mod by PreLeyZero. Separated from the main mod because of size limitations
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Upgraded tesla turrets with 4 tiers, custom visuals, and electromagnetic plant recipes. Higher damage, fire rate, and energy efficiency using advanced Space Age materials. Fully compatible with tesla damage research.
Mods introducing new content into the game.
This mod dynamically adjusts the research speed and productivity based on the current count of online players. It allows to slow down or even stop the research in case none or only a few players are online.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Upgrades rocket turrets through 4 tiers using advanced Space Age materials. Higher damage, fire rate, ammo capacity, and cryogenic plant recipes. Fully compatible with rocket damage research.
Mods introducing new content into the game.
Upgrades the flamethrower turret through 4 tiers with custom visuals, advanced materials, and full tech compatibility. Higher damage, longer range, lower fuel consumption, and cryogenic plant recipes for top tiers.
Mods introducing new content into the game.
"Grow your factory, & grow your character" ARPG meets Factorio: Advanced player progression with 1000+ options(Jobs, Professions, expertise, research, attributes, talents). 500+ new items: legendary drops, rings, artifacts, weapon attachments, AI Minions/Companions, alchemy, and more. New combat mechanics(thorns, lifesteal, evasion, amp, rifts, hit-effects, etc..), new active passives(heal, stun, slow, etc.). Face 30+ bosses, their minions, enemy rituals, ambushes, and more!
Large total conversion mods.
Adds spoilage solutions support to Seabloom Algaculture.
Mods introducing new content into the game.