Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds buttons to increase or decrease the speed/time of the game, while also keeping track of alerts
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Science from combat, wood & bio tech, catalyst upgraded buildings and equipment, turrets and biters upgrade quality with kills
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows researching multiple technologies at the same time, evenly distributing the workload between all available labs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This Moon of Gleba emits strange energy signatures which interfere with conventional energy sources. Use the limited power it provides to explore ancient vaults of a long gone civilization. Discover new ways to construct your machines and conquer space with your very own tool-assisted legs.
Mods introducing new content into the game.
Start the game on Fulgora's moon Cerys with a post-Nauvis loadout. Includes an optional speedrun mode for launching the first rocket.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A modpack that tightens the gameplay of Space Age, removing shortcuts and adding interesting challenge. Each planet has significant variations. Vulcanus, Fulgora and Gleba have cargo drops disabled at first, and certain technologies are now locked behind building a small on-planet science chain. A range of other challenge tweaks are included: lava can't be piped, asteroids have quality, railguns require fluoroketone, nights on Nauvis are dark, science packs have more involved logistics…
Collections of mods with tweaks to make them work together.
Automatically deploys combat robot capsules when in combat. No special equipment required.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Tweaks/fixes for mod inter-compatibility for my friends private server
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds steamworks using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand.
Mods introducing new content into the game.
More Colors for Vehicles, Players, Trains, Train Stops, Tanks, Cargo Wagons, Fluid Wagons, Spidertrons - RGB color picker with saturation control - Copy/Paste colors (Shift + Right Click → Shift + Left Click) *Vehicle color is independent of player color*
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Make the fluid processing recipes more imperfect with new gases. Now an expandalone!
Mods introducing new content into the game.
Manual transfer from Platfrom to Platfrom in the same orbit (space location) using vanilla mechanics. The automated logistics version is named P2P-Automation and is available on the mod portal too :)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod adds higher speed belts and inserters as well as the production chains and research required to make them. Ore generation fixing code is from Brevven on the factorio forums.
Mods introducing new content into the game.
Provides settings to make Py a more polished experience. Organizes menus, updates graphics, alters names & descriptions for improved searchability and clarity, adjusts the tech tree to be less cluttered, rebalances recipe speeds to make scaling up more gradual, and more. All changes are fully configurable via the settings.
Small changes concerning balance, gameplay, or graphics.