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A classic tower defense mode. Biters ignore turrets and march straight for the central Nexus!
Mods introducing new content into the game.
Removes Gleba and rebuilds its biological production chain on Nauvis using native resources. The biochamber and agricultural tower are fully retained and rewired to run on electricity. No alien swamp required.
Mods introducing new content into the game.
Translations for other mods.
Main function: Demolishing buildings will turn them into waste, and the output of the recycling plant is waste.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This Moon of Gleba emits strange energy signatures which interfere with conventional energy sources. Use the limited power it provides to explore ancient vaults of a long gone civilization. Discover new ways to construct your machines and conquer space with your very own tool-assisted legs.
Mods introducing new content into the game.
Adds silver and bronze coins. Adds its own gold coin and provides a generic recipe to craft gold coin and other recipes to exchange the coins with each other. The names and exchange rates are Harry Potter style. Doesn't provide any way to optain the coins. This mod is primarily meant as an inspiration for other modders, but can be used in combination with other mods that use the coin. This is a updated version of the More Coins by ickputzdirwech for use in Factorio v2.0 Vanilla & Space Age.
Mods introducing new content into the game.
Changes the uranium enrichment recipe to be deterministic, multiplying all recipe parameters by 1000 to maintain the same cost, time, and output ratio.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Rescales mining productivity to Space Age progression and puts infinite levels at Promethium Science.
Small changes concerning balance, gameplay, or graphics.
This mod adds higher speed belts and inserters as well as the production chains and research required to make them. Ore generation fixing code is from Brevven on the factorio forums.
Mods introducing new content into the game.
Adds dungeons, quests, an economy/trading system, scaling DPS boss fights, ability to level up items, new music for the title screen, and an extra tier for many things such as belts, modules, combat robots, nauvis ores (endgame), and more. Also divides the planets into hexagons, which contain resources, enemy bases, or profitable trades. Get rich by selling your production, buy hexagons, and plunder the powerful dungeons on every planet!
Large total conversion mods.
팩토리오 2.0 모드들의 한글화에 대한 베타 버전이 포함되어 있습니다. [참고] 번역 피드백/수정 사항의 사전 적용 목적으로, 업데이트 간격이 짧습니다. 특별한 문제가 없다면 일반 버전의 번역 모드만 설치해도 무방합니다 :)
Translations for other mods.
Adds filter support to all mining drills, allowing you to choose which resource to mine when mining overlapping resource patches.
Small changes concerning balance, gameplay, or graphics.
A giant Space Age modpack bridge that connects many planet, science, enemy, and endgame mods into one coherent progression route across multiple star systems. See the mod page or README for the full overview and credits.
Collections of mods with tweaks to make them work together.
Adds mech armor for when you aren't playing with Space Age enabled. Still requires Space Age expansion to have been purchased.
Mods introducing new content into the game.
Creates a feature-rich train logistics system controlled by cybernetic combinators and the circuit network. A successor to Project Cybersyn, redesigned for Factorio 2.0.
Mods introducing new content into the game.
Adds stack inserters for when you aren't playing with Space Age enabled. Still requires Space Age expansion to have been purchased.
Mods introducing new content into the game.
Adds a gun that shoots items to build ghosts, upgrade entities, and more! Also features a vacuum mode to mine entities, tiles, and ground items. An alternative to nanobots or other early bot start mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.