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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds dungeons, quests, an economy/trading system, scaling DPS boss fights, ability to level up items, new music for the title screen, and an extra tier for many things such as belts, modules, combat robots, nauvis ores (endgame), and more. Also divides the planets into hexagons, which contain resources, enemy bases, or profitable trades. Get rich by selling your production, buy hexagons, and plunder the powerful dungeons on every planet!
Large total conversion mods.
Adds steamworks using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
팩토리오 2.0 모드들의 한글화에 대한 베타 버전이 포함되어 있습니다. 참고: 이 모드는 번역 피드백/수정 사항의 사전 적용 목적으로, 업데이트 간격이 짧은 편입니다. 특별한 문제가 없다면 일반 버전의 번역 모드만 설치해도 무방합니다.
Translations for other mods.
팩토리오 2.0 모드들의 한글화를 단일 모드만으로 가능하도록 하는 것을 목표로 개발된 모드입니다. 지원 목록은 Changelog나 모드정보 참고 부탁드려볼게요! (2,100+ 모드 / 엔밥,엑조틱,행성모드,Yuoki 등 대형모드 포함) 번역 추가 / 수정 / 개선 요청이 필요하다면 Github나 포럼 토론장, 카톡 오픈채팅 PolarZero로 자유롭게 요청주세요! XMKTP 등에서 지원하던 모드의 한국어 재번역도 다수 포함되어 있습니다 :)
Translations for other mods.
Space Age compressed to Nauvis. Supports integration of outside mods, including planets!
Large total conversion mods.
Replaces science icons from the base game and other mods with various brainrot.
Small changes concerning balance, gameplay, or graphics.
Adds Wit, a moon of Nauvis covered in asteroid craters, glass, helium and coper sulfate. Use these resources to produce helium power cells, a necessary ingredient in space science, laser turrets and the robotics facility (req to craft asteroid collectors, 50% base prod). Return post Aquilo for interstellar science pack.
Mods introducing new content into the game.
Biological Machines is a space age overhaul focused on mundane and sci-fi biological processes. This mod is the intended BM experience, although it only contains dependencies, any of which may be left out for preference/compatibility.
Collections of mods with tweaks to make them work together.
Adds new biological materials and intermediates to basic recipes including steel, circuits, concrete and explosives. To do so it brings several space age mechanics to the Nauvis early game including spoilage, recycling, crushing and agriculture. Also makes significant additions to Gleba including napalm and biodiesel.
Mods introducing new content into the game.
Adds tissue dropped by biter nests which may be cultivated in a biochamber using bioflux and u-235. The tissue may be crafted into a new nuclear military science pack, various machines (including new military assembler with 50% base productivity), poison gas, uranium ore (centrifuge) and clones.
Mods introducing new content into the game.
Use a warp drive to travel back to the engineers home star. Land on a dyson sphere construction platform to exchange materials for credits. Spend the credits on different materials and power uplinks which can send the power of the dyson sphere to the engineers factories. Also includes a new ending.
Mods introducing new content into the game.
Adds a hunger mechanic which consumes selected foods from the engineers inventory or the engineer starves. Different foods give the engineer passive regen/movement buffs/debuffs while they are being consumed. Also adds equipment which prevents starvation and more.
Mods introducing new content into the game.
Clones can be made in a biochamber and stored in dedicated tanks. Getting in a tank will fill the tank and open a respawn screen where the engineer can respawn at any filled tank or at the default spawn. Higher quality clones will have increased health, running speed, crafing speed and mining speed.
Mods introducing new content into the game.
Adds a warp drive machine which consumes warp power cells to transport a space platform to the next space location instantly. Platform must be moving forward to be teleported.
Mods introducing new content into the game.
Contains shared modules and compatibility patches for other Biological Machines mods. Does nothing on its own by default although some modules can be enabled as standalone via mod settings.
Mods introducing new content into the game.
A collection of mainly weapons and turrets to provide more options of defence and offence.
Collections of mods with tweaks to make them work together.
Adds StarCraft sound effects for various bits of gear. 2.0 version port of https://mods.factorio.com/mod/K2_StarCraft_SFX
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds gold, which is used to create higher-quality circuits and other electronic components.
Mods introducing new content into the game.
Plutonium Energy: Add proper graphics/ammo/bomb/rocket variant for Krastorio 2 and fix Space Exploration support
Small changes concerning balance, gameplay, or graphics.