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Companion mod for planet Foliax, adds enemies and military tech/recipes. Violence was the only option.
Mods introducing new content into the game.
Simplifies sulfur and nitinol production and adds new ATF buying recipes for Bob's Mods and Factorissimo items.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reduces the crafting cost of accumulators and adds a multiplier to increase output.
Small changes concerning balance, gameplay, or graphics.
New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
This mod changes all miners and pumps to be able to be placed anywhere and collect any resource it is filtered to without resource tiles.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Adds Tank UB (Upgraded Brakes) - a tank variant with significantly improved braking force, craftable after researching Advanced Braking Systems.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Linox is an extraordinarily destructive world, even closer to the sun than Vulcanus. Solar coronal ejections and flares reach all the way down to the surface, obliterating everything in their path, while the sun’s immense gravitational forces relentlessly twist and deform the entire planet, creating an extreme and hostile environment. Is there really anything left on such a world that could still be worth extracting?
Mods introducing new content into the game.
Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores
Mods introducing new content into the game.
Get insights into what your logistics bots are doing and what to improve in your network. Provides concrete suggestions, an overview of what's in short supply and well as stats and information about robots charging, idle, picking up and delivering, information on items most frequently delivered, time to deliver, and the quality level of both robots and roboports. Supports multiplayer games and multi-network information, with easy navigation between them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod for `Space Age - Many Planets` Server. Major version of this mod is the season number.
Small changes concerning balance, gameplay, or graphics.
Limits the number of cargo bays per landing pad or space platform with expandable limits via research.
Small changes concerning balance, gameplay, or graphics.
Solar panel recipe is cheaper and crafted amount can be multiplied using a startup setting.
Small changes concerning balance, gameplay, or graphics.
Adds a new hybrid planet combining features of Nauvis and Gleba. Brave the dangerous swamp moon of Terra Palus; mine Palusium ore and use UV light to freeze those that would see you destroyed.
Mods introducing new content into the game.
Reskins the furnaces using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
一款具有常用辅助功能mod,所有功能均可自由选择是否启用,主要用来节省大多不必要的垃圾时间和提高游戏体验用的。 A mod with commonly used auxiliary functions, all functions can be freely selected whether to enable or not, mainly for quality of life, used to save most unnecessary junk time and improve the gaming experience.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod gives you a selection tool that allows you to disable the construction zone for roboports. A shortcut button turns all Roboport construction zones back on. Useful for when you're planning a new part of the factory with ghosts and don't want your bots to start to start construction until it's done.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows researching multiple technologies at the same time, evenly distributing the workload between all available labs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.