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Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds useful applications for Cerys methane gas. Methane can now be used to produce solid fuel, produce ammonia outside Aquilo, enhance Gleba plastic, yumako mash and jelly production and generate 500 °C steam with new Superheat methane boiler. Convenient methane conversion and transportation means are also included.
Mods introducing new content into the game.
Translations for other mods.
Mods introducing new content into the game.
This mod is an expansion for Warptorio 3 (No Space Age). More resources, enemies and challenges. Fight alongside a loyal robotic companion. DON'T PANIC!
Scenarios, maps, and puzzles.
An extension for the Wormholes: New Game Plus mod, this now resets your technology tree (whist preserving existing bonuses) when taking a space platform through the wormhole to start your new game.
Mods introducing new content into the game.
Reskins vanilla belts in a dark rubbery style. Cosmetic changes only. Now updated for 2.0, with compat options! All credits go to the original mod's author, Deadlock989. I'm merely reuploading and revamping the mod for 2.0. Deadlock989, if you are reading this, please contact me about options regarding the existence of this port/update.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Battleship submod for cargo ships. Creates Battleship, by adding artillery turret to cargo ship. Creates Patrol Boat, custom design boat with missile turret. *** finally without the frog jump effect ***
Mods introducing new content into the game.
Mods introducing new content into the game.
Compatibility and progression-hardening layer for the maintained Omnimods, Bob's, and Angel's suites on Space Age, now with PlanetsLib / alternate-start / large planet-pack support.
Small changes concerning balance, gameplay, or graphics.
Start with Power/Mech Armor, Roboports and Robots. Works with Space Age and Quality. Compatible with other mods including Bob's Warfare/Logistics/Personal Equipment and Krastorio 2.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reduces grind and accelerates progression. Applies global speed/productivity/efficiency bonuses to all productive machines, doubles all module effects, and upgrades roboports with larger radius and faster charging.
Mods introducing new content into the game.
Logs game data to a JSON file and PNG sprite sheet that can be used by FactorioLab (https://factoriolab.github.io).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Grants players a sample stack of any newly craftable items that are unlocked whenever a research completes.
Small changes concerning balance, gameplay, or graphics.
Adds replicators that produce items using electricity. Features dynamic recipe generation, specialized planetary replicators, individual technology research trees for every item with layered custom border graphics, and customizable balancing calculations. Fully optimized for high UPS.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.