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New colorful virtual signals for your circuitry needs. Drop-in replacement for Virtual Signals 2 for 2.1, but supports 2.0 too.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modified StrandedBlock from 1.1, meant to be used with other mods. Use chemical plant to extract resources from water. Rush steel for more chemical plants. You still need military to clear nearby island to expand. Incompatible with mods that adds some kind of new ore patches, but you can just add that in the recipe.lua yourself.
Scenarios, maps, and puzzles.
Biters that damage your structures take a portion of that damage in return – turning every breach into a self‑defeating attack. (Modular testing ongoin) Fully compatible with Factorio 2.0 and 2.1 (and Space Age). Now with a modular codebase, dynamic polling for instant setting feedback, clean scientific‑notation display, and optional debug logging. Every enemy kill reduces evolution; nest destruction evolution gain is toggleable. All settings are runtime‑global and take effect immediately.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
一款所有功能可自由开关的辅助模组,帮你节省垃圾时间,提升游戏体验。支持多个大型模组。 qq群:939886893 A fully toggleable quality-of-life mod that saves you from unnecessary chores and improves gameplay. Compatible with many major mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Improves paint color and maximum saturation on all entities that can be painted. Originally 'Oil Based Paint', made by Preston Lee ℭole, updated for 2.0 and Space Age by TheAechBomb.
Small changes concerning balance, gameplay, or graphics.
Compatibility patch between Space Age Overhaul and the Maraxsis planet. Space Age Overhaul restricts foundry casting recipes to Vulcanus (pressure 4000). This mod re-enables the full casting recipe set on Maraxsis and the Maraxsis trench, using a binary 'allows-casting' surface property shared with sao-moshine-compat so every casting planet behaves identically. Does nothing unless both mods are present.
Small changes concerning balance, gameplay, or graphics.
Increases the difficulty of vanilla nuclear power by decreasing nuclear yields and making nuclear recipes more expensive.
Small changes concerning balance, gameplay, or graphics.
Compatibility patch between Space Age Overhaul and the Moshine planet. Space Age Overhaul restricts several foundry casting recipes to Vulcanus (pressure 4000). This mod re-enables those recipes on Moshine as well, using a custom surface property so they remain limited to Vulcanus and Moshine only. Does nothing unless both mods are present.
Small changes concerning balance, gameplay, or graphics.
A compact logistics-aware mall that detects shortages, requests materials, crafts intermediate components internally, and supplies finished products to the logistic network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds balanced late-game thruster that uses Uranium thruster fuel and water to operate. It has modified efficiency curve and significantly more thrust. Nuclear Thruster can be unlocked before Aquilo. You can also make Nuclear thruster symmetric and increase Uranium thruster fuel fuel_value to get more thrust. This mod also adds an alternative way to get uranium in space - metallic asteroid uranium extraction.
Mods introducing new content into the game.
Reach the Shattered Planet, bring the Dimensional Relic back to Nauvis and build an escape portal in phases. Charging it and opening it draws massive waves of biters. Defend it, or start over. An alternative ending for Space Age.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds electric-powered boiler and heating tower with multiple temperature modes. Note: Heat producers only, not for electricity generation.
Mods introducing new content into the game.
⛏️ Dig, explore, loot, and survive in a vast underground world. Discover hidden treasures, special caverns, dangerous enemies, and depth-based progression from Easy to Nightmare. Experience reworked digging, balanced ore and oil progression, 8-level resource scaling, optional challenge modes, Train Interiors, research upgrades, and a balanced coin market. Enter the optional Dark Zones, where you have only 30 seconds to place lights before the darkness becomes dangerous.
Mods introducing new content into the game.
Translations for other mods.
Translations for other mods.
Main function: Demolishing buildings will turn them into waste, and the output of the recycling plant is waste.
Mods introducing new content into the game.