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Add early-game crusher variants for crushing sand to smelt into glass, and crushing ore and coal for more efficient smelting
Mods introducing new content into the game.
Adds a new type of asteroid that gives earlier access to copper in space.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
This mod aim to adjust power of diffentent element of the game to be more realistic (Power producing, Ore, Oil, Fission , Fusion)
Mods introducing new content into the game.
Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets are generated and are not limited to vanilla turrets, identifiable by overlaid rank insignia. Rank buffs individual turrets.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds prismite, a mysterious and powerful rainbow-colored ore, and various associated products.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes surface_conditions from Krastorio2 Spaced Out matter deconversion recipes.
Small changes concerning balance, gameplay, or graphics.
'Quality Asteroids' is a difficulty mod that gives asteroids a chance to spawn at higher qualities with increased HP. This fork buffs higher quality asteroids further: they spawn additional children when destroyed. These children are special in that they do not produce more chunks. Additionally, this mod fixes the broken space connection graphs in Factoriopedia, makes the quality jump rates identical everywhere in space for easier compatibility, and supports modded qualities.
Small changes concerning balance, gameplay, or graphics.
Gravity-Assembler brings gravitational technology to your factory. This high-speed assembler crafts circuits efficiently and compresses materials - turn 100 iron plates into 1 compact block. Perfect for optimizing logistics and shipping resources to space platforms.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A modpack that tightens the gameplay of Space Age, removing shortcuts and adding interesting challenge. Each planet has significant variations. Vulcanus, Fulgora and Gleba have cargo drops disabled at first, and certain technologies are now locked behind building a small on-planet science chain. A range of other challenge tweaks are included: lava can't be piped, asteroids have quality, railguns require fluoroketone, nights on Nauvis are dark, science packs have more involved logistics…
Collections of mods with tweaks to make them work together.
Tweaks to Space. Building undergrounds belts and pipes on platforms each require a special new technology. Asteroids spawn with quality. Promethium chunks decay after 5 minutes. Medium asteroids have some physical damage resistance. Asteroid reprocessing recipes no longer accept quality modules.
Small changes concerning balance, gameplay, or graphics.