Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Post-processing steps for Pyanodons modpack. Overhauls the technology tree to make sure prerequisites are set based on unlocked recipes.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Bruteforces access to some of the constants and util functions.
Lua libraries for use by other mods and submods that are parts of a larger mod.
[REQUIRED] Required for Space Exploration. Contains some important code that must run after other mods and a few bare-bones compatibility patches.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
A set of high-quality, commonly-used utilities for creating Factorio mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Highly experimental (for now), may break Just a factorio library attempt.
Lua libraries for use by other mods and submods that are parts of a larger mod.
contains the graphics for Pyanodons Alternative Energy
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Toggle mod for WideChests mod. Having this mod creates size mod settings for every type of mergable chest.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Toggle mod for WideChests mod. Having this mod creates inventory mod settings for every type of mergable chest (except those which have them hidden).
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
An example of how to read input signals and set custom output values for them.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Stores graphics and audio files so you don't have to redownload them after each update.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Coeur du système de jeu développé par Ritn. Core of a game system that is developed by Ritn.
Lua libraries for use by other mods and submods that are parts of a larger mod.