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Add Tech to add passive productivity in modules craft recipe
Mods introducing new content into the game.
Ing: Hardcore overhaul for Factorio 2.0. Replaces science packs with direct material consumption. Includes a 4x4 building for research Es: Hardcore overhaul para Factorio 2.0. Reemplaza packs de ciencia por consumo masivo de materiales directos. Incluye un edificio 4x4 para investigar.
Mods introducing new content into the game.
Machines with fusion reactors at their core, built for extreme endgame production.
Mods introducing new content into the game.
Mods introducing new content into the game.
Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This Moon of Gleba emits strange energy signatures which interfere with conventional energy sources. Use the limited power it provides to explore ancient vaults of a long gone civilization. Discover new ways to construct your machines and conquer space with your very own tool-assisted legs.
Mods introducing new content into the game.
Mods introducing new content into the game.
Beyond the ever dark expanse lies the event horizon, the final frontier. The Shattered Planet. This devastated world holds one lone patch of uranium which is the key to solving its mystery. Enter the world of isotopes as you break down radioactive particles into increasingly more powerful substances, and beyond. UPDATE: The mod is currently undergoing an overhaul.
Mods introducing new content into the game.
Adds many alternative recipes mostly based on the foundry, but also for the EM plant. Enables many recipes to be crafted in the foundry and EM plant if fitting
Mods introducing new content into the game.
Adds recipes to the foundry that uses lava for stone related products. Optionally melting stone back to lava.
Mods introducing new content into the game.
Bring Gleba-style bio progression to Nauvis: build a terrestrial bioengineering branch with a dedicated Bioengineering plant. Bioengineering science pack that broadly substitutes for Agricultural science. Gleba is removed.
Mods introducing new content into the game.
Fork of Transport Drones (Continued). Fixed on_load storage modification crash.
Mods introducing new content into the game.
Adds the AAI Superior Loader for Krastorio2 also to Krastorio2 Spaced Out (K2SO)
Mods introducing new content into the game.
New fermenter machine Adds fermentation and polymerisation recipes Ferment plant waste and polymerise oil and plastic Fermented solution and volatile solution are used in numerous recipes
Mods introducing new content into the game.
Adds new by-products; slag to ore-processing recipes and tailings to nuclear processing recipes; which can be reprocessed into raw materials. - Smelting ore generates slag - Process slag into useful materials - Processing nuclear materials produces tailings which also need to be processed - Further research improves slag processing - Support for BZ ores - New slagblock option - mining ores produces a configurable amount of slag, from 5% to 95%.
Mods introducing new content into the game.
Darkness harms the player unless protected by real light. Biters rest during the day and attack at night.
Mods introducing new content into the game.
Adds a heavier cargo wagon with 3x storage space and increased braking force, unlocked by Metallurgic Science. Halves fluid wagon storage space, so moving molten metal by rail is less appealing. I reccomend a mod that moves belt stacking technologies to Vulcanus.
Mods introducing new content into the game.