Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Reduces the size of the borders around menus and the toolbar, giving you more screen space. Also centers those darn arrows on the quickbar!
Small changes concerning balance, gameplay, or graphics.
A factorio mod based game, players need to learn how to live on a long way, struggling with food, water, coldness, hotness and biters attacks.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Provides research to unlock a mid-tier turret with better resistance against advanced enemies and better ammo loading with larger magazines.
Mods introducing new content into the game.
Mods introducing new content into the game.
Move items from many mods to 5dim's tabs. Big mods: AAI, Space Exploration, Dectorio
Small changes concerning balance, gameplay, or graphics.
After death, player respawns with armor, copied from Ingos Advanced Start armor.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Wind Generators produces free energy, but are expensive and don't have a steady output. This mods adds 3 tiers of Turbines, from small wood generators to massive steel turbines. Last Update 0.18.4 - Thank you very much Micromario for the great polish of the mod and adding compatibility to some mods.
Mods introducing new content into the game.
Replaces the spawner graphics to more neutral ones for trypophobia. Worm graphics and non-cubism options coming soon! Original by Adil
Small changes concerning balance, gameplay, or graphics.
Changes capped beams to be easier craftable, bringing them in line with iron and later tech.
Fixes the sprite size bug preventing Rampant 0.18.16 from loading with new enemies enabled and attempts to add basic support for the Scarabs/Psykers from Angel's Exploration. WARNING This mod uses the sethook function from the lua debug library, so it won't be compatibile with any other mods using debug hooks.
Mods introducing new content into the game.
Create a checkpoint save when a character or a driven vehicle take damage. Also, have some options.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Literally just Comfy RPG from the latest version of the Comfy Factorio scenario pack sloppily pasted into the form of a standalone mod, i didn't change anything about it
Collections of mods with tweaks to make them work together.
RAMPANT mod with custom config ! you better go there https://mods.factorio.com/mod/Rampant
Mods introducing new content into the game.
Mods introducing new content into the game.
Freezes belt for people who get migraines or suffer sensory overload, like in autism
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.