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This mod makes lamps turn on at a consistent time across your base, instead of them flickering on slowly one by one. Useful when night is much longer and/or darker, and working in the dark isn't a good option.
Small changes concerning balance, gameplay, or graphics.
Eine Rickickige Mod von Ricky. Fügt verschiedene neue Rezepte, Gegenstände und Flüssigkeiten hinzu.Auch eine Porttalgun, mit der man Portale erschaffen kann, um schnell von einem Ort zum anderen zu gelangen und zum schluss ein Portal in eine neue Welt. Noch Alpha Zustand Alle Funktionen hergestellt nur grafiken und rezepte sind noch testwerte
Mods introducing new content into the game.
This mod moves the endgame screen to the Shattered Planet. You have to automate Promethium Science to unlock it.
Small changes concerning balance, gameplay, or graphics.
Mod fixing issue with no creating biters nests in heavy forest. Now trees dont overwrite enemy bases.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A modpack that tightens the gameplay of Space Age, removing shortcuts, adding interesting challenge, and letting Space Age mechanics be more like themselves. Each planet has many variations: nights are darker, demolishers are more numerous and move faster, lightning can hit locomotives, random variance is added to biorecipes, nuclear reactors no longer work on Aquilo, and more.
Collections of mods with tweaks to make them work together.
You will have to pay for territory in this planet! Each terrain lot has a price you have to pay in items. Compatible with other mods that creates teams forces for pvp/pve. Now with terrain dispute.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
This is a balancing mod for PvP. The base game's combat is well designed to make battling biters balanced. The player always has longer range while the biters are faster. This mod balances the player's tools against themselves and simplifies building the factory.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A simple chunk pre-generation mod that generates chunks (maps) incrementally in the background while minimising server load. This aims to prevent asynchronous crashes during multiplayer sessions.
Small changes concerning balance, gameplay, or graphics.
Adds a hunger mechanic which consumes selected foods from the engineers inventory or the engineer starves. Different foods give the engineer passive regen/movement buffs/debuffs while they are being consumed. Also adds equipment which prevents starvation and more.
Mods introducing new content into the game.
A customizable rework of the Gleba experience to make the planet more rewarding, interesting, and balanced.
Large total conversion mods.
(Alpha Version, not playable) Adding one of the most legendary planets in fiction: Arrakis aka. Dune!
Mods introducing new content into the game.
Mods introducing new content into the game.
Covers all valid terrain with dense mineable rocks. -Fixed Player Mining Speed Upgrades -Fixed Tank Bulldozer Research
Mods introducing new content into the game.
Addon for Celestial Weather that adds more weather VFX for some newer modded planets!
Small changes concerning balance, gameplay, or graphics.
This mod redraws the connection between Nauvis and Vulcanus, because Redrawn Space Connections removed it for me.
Small changes concerning balance, gameplay, or graphics.