Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.
Mods introducing new content into the game.
Original mod by BiusArt, revived for 1.1. Adds light poles with different lighting. Copper cable connections are hideable via settings.
Mods introducing new content into the game.
Adds some better solar panels, flat solar panels and batteries. You can walk on flat solar panels!
Mods introducing new content into the game.
Rockets, Nukes, Biters and Suffering >:} | Server IP: 94.247.42.20 Password: blm
Collections of mods with tweaks to make them work together.
Fork of Thermal Solar Power by MarximusMaximus. Adds missing shadows to thermal solar panels. This mod will be removed if merged into the original version.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A somewhat simple overhaul mod, extending the burner phase and much more
Large total conversion mods.
Mods introducing new content into the game.
Some QoL Mods, extends roboport ranges slightly, extends big electric pole range slightly, adds some long handled inserters to cover fast, filter, stack, and stack filter
Small changes concerning balance, gameplay, or graphics.
Start with burner labs, inserters and assemblers, slow belts, and limited access to fuel. Research electricity with a new science pack and better fuel refining methods up to renewable energy.
Mods introducing new content into the game.
This mod makes Underground Power Lines by Giovy2001 1x1 and adds them to the picker dollies blacklist
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a copy of every electric pole, including modded ones, with integrated lamp.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod aims to enhance the realism of the vanilla game without adding too much complexity. Lots of new things details in the description.
Mods introducing new content into the game.
Krastorio 2 + Space Exploration + Quality of life + Interfaces + Harder enemies
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Small modular nuclear reactors designed to be deployed off-grid at remote sites. SMRs are manufactured as sealed units with a fixed energy capacity, including both fuel and generator components. This means they can be quickly setup anywhere but once depleted must be returned to base for refurbishment. Forked and corrected error in control.lua and added settings for efficiency.
Mods introducing new content into the game.