Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Adds surface links to the game, intended for transitioning between alternate surfaces of the same thing (like entering a house and exiting it).
Lua libraries for use by other mods and submods that are parts of a larger mod.
This mod gives your normally silent player character a voice, allowing them to verbally react to your actions and whatever is happening to them (being eaten alive by bugs for example).
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Does some stuff to make my mods run properly. Does basically nothing on it's own.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Fork of Rusty's Locale Utilities v1.0.16 by TheRustyKnife Original Mod Description: A set of helper functions for resolving proper localised names and descriptions of prototypes, including recipes and items. There are also utilities for resolving prototype icons, because why not?
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
I finally decided to rely on my own function library, YES! THAT'S CORRECT! MY OWN FUNCTION LIBRARY! REQUIRES OSM LIB POSTPROCESS!
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
This is an asset pack for Enemy Race Manager. It includes assets which apply to all races
Lua libraries for use by other mods and submods that are parts of a larger mod.
The Factorio Standard Library is a project to bring Factorio modders high-quality, commonly-required utilities and tools.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Migration bridge mod for theRustyKnife's Crafting Combinator v0.16.3 to Xeraph's Fork. This mod can be deleted once migration has been completed.
Lua libraries for use by other mods and submods that are parts of a larger mod.
This mod provide a bypass to edit everything without risk your mod being mark incompatible,and it also allow you do some se+k2 balancing.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.