Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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This mod adds three assembling machines that are larger, can make fluid items, and are a host selectable speed
Mods introducing new content into the game.
Add support to have multiple races of enemies and add various RTS elements. Added aerial enemies. Added engineer army that you can control. Support free for all or 1vN. Search "ERM -" mods to download the new enemies.
Mods introducing new content into the game.
Mass insert/remove modules into machines with construction robots Significant rewrite of the original, with more powerful configuration options
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
On destroying of buildings you have a chance to get some loot from it. / Compatible with all mods, UPS friendly, multiplayer friendly. / Good for PVP multiplayer games, take resources from destroyed base.
Mods introducing new content into the game.
Adds a larger electric mining drill with increased range, speed and extra module slots. A standalone version of Big mining drill from AAI Industry.
Mods introducing new content into the game.
Adds thorium fuel cycles, advanced waste processing and new nuclear fuels.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
- Sand sluicing for platinum, chrome, gold etc featuring original graphics - Uranium processing chain, in the style of Angel's Smelting - Phosphorus processing to fertilizer, (crafting base for phosphorus munitions) - Garden mutation from other types of gardens, using radioactive material - Mercury filtering from thermal water - Neurotoxin production - Catalytic electrolysis & air filtering to generate large amounts of oxygen, hydrogen and nitrogen -Osmium smelting -Depleted uranium...
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A collection of mainly weapons and turrets to provide more options of defence and offence.
Collections of mods with tweaks to make them work together.
Adds new equipment - Exoskeleton Mark II with enhanced properties (inventory slots +20, speed movement +60% and trash slots +10, mining speed +30%). Just like in real life exoskeletons expands human capabilities to carry more and move faster.
Mods introducing new content into the game.
The ultimate factorio meme mod. Filled with 100+ cursed gameplay changes, such as replacing small electric poles with big ones, causing coal to burn into fish, and adding more yummy science packs to slurp. Now with 100% more green!
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
7 micro furnace that can cook an entire belt by itself (this is a fork original in description)
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Hit Kruise Kontrol and let it take care of your problems. Also, use it as a library from mods. This fork adds a remote API
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Reskins items, entities, and technologies within mods that don't fit within the scope of the other Artisanal Reskin mods, limited to those mods that extend or play nice with Bob's and Angel's mods. Features high-res icons and updated sprites to align these mods with Artisanal Reskins, and supports player-customizable tier labels, colors and mapping. See the mod portal for a detailed list of supported mods. Part of the Artisanal Reskins series.
Small changes concerning balance, gameplay, or graphics.
Options are visible in the image provided, added a few bits to the originals, e.g bots use no power. All options are editable via startup mod settings.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Convert Science up and down a tier! Now with: N.A.R.O.S "N.aros A.rtificially R.esearched O.uter S.pace" Space science! Updated for 2.0.0!!!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.