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Adds Balack, a post aquilo planet containing new scrap, oil sludge and strong enemies. A single bio fabricator can be placed at spawn and is required to produce new intermediates and products including a new module at the cost of massive pollution. The intermediates can be used to produce tank mk2, mech armor mk2 and warp drive.
Mods introducing new content into the game.
Adds Wit, a moon of Nauvis covered in asteroid craters, glass, helium and coper sulfate. Use these resources to produce helium power cells, a necessary ingredient in space science, laser turrets and the robotics facility (req to craft asteroid collectors, 50% base prod). Return post Aquilo for interstellar science pack.
Mods introducing new content into the game.
Adds tissue dropped by biter nests which may be cultivated in a biochamber using bioflux and u-235. The tissue may be crafted into a new nuclear military science pack, various machines (including new military assembler with 50% base productivity), poison gas, uranium ore (centrifuge) and clones.
Mods introducing new content into the game.
Adds new biological materials and intermediates to basic recipes including steel, circuits, concrete and explosives. To do so it brings several space age mechanics to the Nauvis early game including spoilage, recycling, crushing and agriculture. Also makes significant additions to Gleba including napalm and biodiesel.
Mods introducing new content into the game.
Adds a hunger mechanic which consumes selected foods from the engineers inventory or the engineer starves. Different foods give the engineer passive regen/movement buffs/debuffs while they are being consumed. Also adds equipment which prevents starvation and more.
Mods introducing new content into the game.
Contains shared modules and compatibility patches for other Biological Machines mods. Does nothing on its own by default although some modules can be enabled as standalone via mod settings.
Mods introducing new content into the game.
Ports Troty's resource pack alarm sounds into Factorio's programmable speaker library for larger annoyance variety
Mods introducing new content into the game.
Adds equipment grids to vehicles in a sensible manner (no more exoskeleton legs in cars or trains or boats or planes), and adds a replacement vehicle specific speed booster equipment. Compatible with Bob's Equipment mods, SE Space Trains, Fusion Trains, Flamethrower Wagon, Aircraft, AAI Vehicles, Cargo Ships, GunEquipment, Radar Equipment (and more!)
Small changes concerning balance, gameplay, or graphics.
For PwerPoles haters!!! Factorio v2 + Space Age! Large Power Pole that spans over 64x64.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Simply has every currently available Angel's mod on the mod portal (except for Infinite Ores) as a forced requirement. Glorified shortcut to quickly enable all of Angel's mods (mainly used for compatibility testing with angels mods).
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The solution for all who don't like the idea of infinite circuit wires. Make them actual items that do not appear out of nowhere! This mod was created back in the days when circuit wires had to be crafted from resources, but disappeared when rewiring.
Small changes concerning balance, gameplay, or graphics.
Adds improved recyclers to the game, as well as blueprints with better yields.
Mods introducing new content into the game.
Mods introducing new content into the game.
Translations for other mods.
This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This modpack will take a while to complete, so be ready for the long haul.
Collections of mods with tweaks to make them work together.
Limestone2 is a mod adding calcium in the form of limestone. This mod is inspired by Brevven's BZ mods. Most if not all art is placeholder.
Mods introducing new content into the game.
Adds lead ore to the base game as an early game resource. Lead is used in ammunition, pipes, batteries and more.
Mods introducing new content into the game.
Browse and import blueprints from factorioprints.com directly in-game. Companion script fetches data from the site, mod provides GUI for browsing, searching, and importing blueprints into your game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.