Depths of Nauvis


Overhauls nauvis generation into a world of vast continents separated by oceans. Oil and uranium now appear as offshore deposits instead of traditional patches. These can be extracted using oil rigs.

Tweaks
9 hours ago
2.0
1.17K
Environment Mining Fluids
Owner:
Talandar99
Source:
https://github.com/Talandar99/depths_...
Homepage:
https://discord.gg/RTjVKhnPT3
License:
GNU GPLv3
Created:
3 months ago
Latest Version:
0.9.1 (9 hours ago)
Factorio version:
2.0
Downloaded by:
1.17K users


Mod that reshapes Nauvis terrain and resource generation to be more ship-oriented:

  • map generation creates large continents – Encourages the use of both cargo ships and trains for logistics.
  • deep sea mechanic – You can't place landfill on deep sea tiles, which forces ship routes over ocean crossings (can be disabled in settings).
  • oil is only present in the Depths of Nauvis – By default, oil patches spawn only on water tiles, giving more reason to build offshore oil rigs (can be disabled in settings to allow spawning on both land and sea).
  • uranium is only present in the Depths of Nauvis – By default, uranium spawns only on water tiles. It is extracted as uranium sludge, which can be processed in a refinery into uranium ore (can be disabled in settings to allow spawning on both land and sea).