Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Many recipes in AAI Industry are much more expensive or complicated than in vanilla - this mod tweaks said recipes, bringing them closer in line with vanilla.
Small changes concerning balance, gameplay, or graphics.
Не позволяет создавать призраки объектов используя чертежи. Копирование и вставка всё ещё работают. Создание призраков через Shift так же работает. Does not allow to create ghosts of objects using blueprints. Copy and paste is still working. Creating ghosts via Shift also works.
Small changes concerning balance, gameplay, or graphics.
Makes Exotic Industries steam inserters' fluid box have all four connections.
Small changes concerning balance, gameplay, or graphics.
Makes the Cannon Turret magazines match the range of Krastorio2's Cannon Ammo
Small changes concerning balance, gameplay, or graphics.
Change the size of logistic, construction, and combat bots! You can scale vanilla and modded bots between 50% and 250% of their original size. This mod is the perfect complement for "miniMAXIme: Character scaler and selector".
Small changes concerning balance, gameplay, or graphics.
Enter the matrix with your own personal pod. Default key N. 0.0.2: Inserter-type allowed
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Swaps the tiles placed by (ie appearance of) angels concrete and vanilla concrete
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Recipe Compatibility Patch for Industrial Revolution 3 and Cargo ships. Aims to update the recipes to better match the IR3 vibe and allow using IR3 fuel sources in the Cargo Ships.
Small changes concerning balance, gameplay, or graphics.
Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.
Small changes concerning balance, gameplay, or graphics.
Manages all of my planes so I only need to update this and not the sub mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Similar to other quickstart mods but uses Pyanodon construction robots. Includes plates, miners, personal roboport, pynobots. Based on quick-start by Pasukaru.inherited from the py-quick-start of TwentyEighty
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Change mining speed & area size for all Mining Drills, pumping speed for all Pumpjacks by a factor. Energy use and pollution rate auto-scale to preserve game balance. Option for simpler uranium mining (not cheaty). Based on the mods "Instant Mining Drill" by darkfrei and "Mining Drill Bigger Area" by jackar. Has greatly improved mod compatibility.
Small changes concerning balance, gameplay, or graphics.
You can choose the color of the planet terrain (Red, blue, green, yellow, white and black). Concrete and Stone Paths white. Colorful machines, decorations and clouds on or off. 1.1 update of original mod by DellAquila.
Small changes concerning balance, gameplay, or graphics.