Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Makes cars and tanks disabled to reduce the update time. Objects are checked and disabled when loading a map or using the /disable_vehicles command.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
The island dweller's one-stop shop. Supplements Dredgeworks' underwater ores with the transport and logistics needed for seafaring, and provides some suggestions for extra add-ins. Strictly a dependency mod.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
清除初始物品 添加一套初始装备,包括100个建造机器人 行走速度x2 手挖速度x10 建造距离x5 雷达范围x5 装备网格x2 禁用品质插件 地砖堆叠1000 种子堆叠x10 机器人速度x5 机器人储能/5 机器人能耗/5 插件增强
Mods introducing new content into the game.
Optionnal instrumental song pack loaded by Preceti's Music Experiment - Does nothing by itself
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds mining robots and a robot mining site which can be configured to mine nearby resources
Mods introducing new content into the game.
Move all recipes for AAI Programmable Vehicles and related structures to a dedicated crafting group/tab.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Evolution equals percentage of researched technologies / total technologies.
Small changes concerning balance, gameplay, or graphics.
Reclasse tous les vers de la carte selon la distance au point de départ.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Cheaper concrete!! Adds Research to increase concrete productivity by 25% ad infinitum. Now affects all recipes that produce concrete only regardless of which mod adds it or what planet you're on. This version adds support for Dectorio's Concrete Grid and adds optional foundry recipes (depending on if Space-Age DLC is enabled) for it and refined concrete. First level is unlocked with blue science, and the last level with space science. The mod also adds infinite research.
Small changes concerning balance, gameplay, or graphics.
This mod adds overheating to furnaces and beacons. its a pretty simple mod, mostly to demonstrate the capabilites of TFMG thermal.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 4 aircraft, each with their benefits and drawbacks, to allow for more biter-killing fun! Now updated for 2.0 and Space Age.
Mods introducing new content into the game.
Allows you to charge your power armor from the electric network, and vice versa.
Mods introducing new content into the game.
mutes the two Large Explosion sounds which have that annoying pop
Mods introducing new content into the game.