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Mods introducing new content into the game.
Building a Rocket Silo is now a 6 stages process. Each silo needs to be excavated, filled and built, while requiring a lot of power, materials and generating pollution. Custom Space Exploration, Bob&Angels, Industrial Revolution and Exotic Industries compatibility New graphics by snouz
Mods introducing new content into the game.
Adds processing of Plutonium, which is created from nuclear fission of Uranium. It can be used to extract even more energy or incinerate enemies with new ammunition.
Mods introducing new content into the game.
Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions.
Mods introducing new content into the game.
Mods introducing new content into the game.
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...
Mods introducing new content into the game.
Adds a nest of Frost Aliens and Worms! These aliens will cause frost damage, and may launch a frost cloud over your factory. Defeated aliens will drop artifacts that can be further processed into weapons and armors (optional). With Alien-biomes, nests will only spawn in cold areas.
Mods introducing new content into the game.
Adds more pipe connections to allow assembling machines (including chem plants, oil-refineries (toggleable by settings)) to pass through fluids, like electric miners.
Mods introducing new content into the game.
Tired of running to your vehicle? Then let it come to you! This mod is based on "Gizmos Car Keys" by aodgizmo. It works with most modded car and spider-vehicle prototypes -- not just vanilla cars.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds the Ore Unlimited item which allows you to change the ore fields to unlimted, or back to normal with fixed amounts by holding SHIFT instead. IMPORTANT! Be sure to restore the ore fields to normal first if you want to remove this mod!
Mods introducing new content into the game.
Mods introducing new content into the game.
WARNING: putting multiple tanks on the same system can crash the game. This is a very expensive 1x1 fluid storage tank that holds up to 183 billion fluid. It used to be infinite, but this is the game limitation in Factorio 2.0.6. It is necessary to put a pump at the output, otherwise only part of the fluids inside the tank will drain out. The tank costs as much as 100 regular fluid storage tanks (2000 iron plates and 500 steel plates) OR you can make it directly using 100 fluid tanks. Either way
Mods introducing new content into the game.
An expensive small 1x1 chest that can hold a near infinite amount of items (65530 slots=3.3mil iron ores=6.5 mil iron plates=13mil steel plates). Good for being used as a buffer for ores. If you want a big 6x6 version (~1800 slot storage), look up the warehouse mod
Mods introducing new content into the game.
Mods introducing new content into the game.
Mining a chest allows players to pick it up with all the items inside and carry it in their inventory. Also supports vehicles, tanks, and accumulators.
Mods introducing new content into the game.
One Turret, Any Ammo. (bullets, flamethrowers, rockets, cannons, railguns, shotguns, capsules/grenades)
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds the tiny mining drill. It is the standard mining drill but only one tile big.
Mods introducing new content into the game.