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Mods introducing new content into the game.
Your Rocket is bigger on the inside. Change payload capacity for your rockets! Change how expensive your rocket is! This mod is based on Acorn's Rocket Capacity mod, but I also thought that it's utter BS that I can't sent a sh*tton of belts into space, so I included that too. Also check out my other mods 'Bob and Loboty' and 'Robopub' :D
Small changes concerning balance, gameplay, or graphics.
For when you need bigger nukes and more options besides the vanilla atomic bomb rocket. This mod includes 1 ton, 20 ton, 120 ton, 1kt and 15kt atomic bombs along with thermobarics and a few other things.
Mods introducing new content into the game.
A general modpack for Space Exploration + Krastorio 2 with some quality of life & other types of mods, originally meant just for myself.
Collections of mods with tweaks to make them work together.
By default its on construction robots, this moves it to military (configurable).
Small changes concerning balance, gameplay, or graphics.
Logistic System and Kovarex Enrichment Process will only require red, green and blue science packs (This can be disabled in Mod Settings) Small tree collisions and more light in the dark. 2026/02 - Added Tech-Check for Addon compatibility 2025/01 - Updated for Space Age and added Support for Vanilla - Added option to disable sciences changes in Mod Settings
Small changes concerning balance, gameplay, or graphics.
Allows the player to change: Cost, Result, CraftTime, UnlockedFromStart, Stacksize if not using BigBags.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes the SE big mining drill have the same stats as the SA one.
Small changes concerning balance, gameplay, or graphics.
Adds a more efficient alternate to crafting space science that uses Uranium-235.
Mods introducing new content into the game.
Compost wood or spoilage into artificial grass tiles that consume pollution. Build Zen Towers for compact wood production on Nauvis or Gleba. Grow wood in Zen Gardens on any surface.
Mods introducing new content into the game.
Adds Cryogenic Plant recipes to condense Petroleum Gas into Light Oil, and Light Oil into Heavy Oil.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds quality tiers to concrete with increasing movement speed bonuses and visual tints. Just in case 26 exoskeletons aren't enough.
Small changes concerning balance, gameplay, or graphics.
Title. Removes pistol spawn after respawn. Still gives you first pistol. DISCLAIMER: ENTIRELY VIBECODED WITH GEMINI 3.1 PRO
Small changes concerning balance, gameplay, or graphics.
Solar Array Wings for your space stations! Save on foundations, and use S.A.W.s for your Nauvis Science factory today! (Delicate when hit by asteroids, we take no liability to placement choices by user)
Small changes concerning balance, gameplay, or graphics.
Adds a burner version of the biochamber that can also make oil based solid fuel, but can only be placed on non-Gleba/agricultural planets (configurable). This preserves the existing Gleba game design, but makes it much better to use on other planets.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
A powerful **7×7 industrial building** that combines the chemical plant, oil refinery, and fuel refinery into a single versatile structure.
Mods introducing new content into the game.
Attach three independent hidden storage tanks to the Cargo Ships tanker so it can carry three different fluids at once. Adds hover GUI with 3 counters.
Mods introducing new content into the game.