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A mod that allows you to create clones that will run and scout the map.. Also, just for fun, you can add a trail of different parkicles behind the character model.
Small changes concerning balance, gameplay, or graphics.
Baron Sludge adds a small tech tree and optional processing steps around natural materials.
Mods introducing new content into the game.
Adds Startup Options to change length of pipe to grounds, and Underground belts. Adds Startup Options to change speed of belts. Also includes a small qol fix for belt related items. Belts, underground belts and splitters are now fast replaceable with vanilla belts and vise versa.
Small changes concerning balance, gameplay, or graphics.
Allows you to create coal by wood carbonization in furnaces (with configurable costs at your liking)
Small changes concerning balance, gameplay, or graphics.
Fixes trees when using warptorio2 with alien biomes - https://mods.factorio.com/mod/warptorio2/discussion/6467cc99c6dcf08d6cfc0f87
Small changes concerning balance, gameplay, or graphics.
Allows casting recipes in the advanced furnace
Small changes concerning balance, gameplay, or graphics.
Did you ever fancy playing on a diagonal ribbonworld? yeah, me neither. so I made it.
Small changes concerning balance, gameplay, or graphics.
Adds a 2x2 Roboport with a 32x32 logistics area and 68x68 construction area, perfect for grid aligned blueprints.
Mods introducing new content into the game.
A small addon to SE allowing space lab buildings to be placed on land
Small changes concerning balance, gameplay, or graphics.
Adds arc furnace recipes for all recipes in the smelting category or kiln category from Space Exploration
Mods introducing new content into the game.
Great for people who find it troublesome to put fuel in their car or press the key to get into the car.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fix for xtreme fishing when used with alien biomes (which removes the water-green tiles).
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Roguelike weapons (no recipes, use /editor) Author: kij336 (https://mods.factorio.com/mod/roguef) Modified by ZwerOxotnik
Mods introducing new content into the game.
This mod aims to improve Krastorio 2's fusion reactor, DT fuel cell, and advanced steam turbine to make them a clear upgrade to fission power but prevent exploits when used alongside Space Exploration. It also includes SE-related tweaks to allow fusion power in space and allow fusion reactors to work with high-temperature turbines.
Small changes concerning balance, gameplay, or graphics.
Adds in a millitary deconstruction planner, which causes your turrets, combat bots, etc. to fire at the selected entities.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Turns VortiK's heavy cannon turret into a shotgun turret.
Small changes concerning balance, gameplay, or graphics.
Yuoki's trains are beautiful, but their recipes are overly complex and annoying to craft. This mod simplifies them.
Small changes concerning balance, gameplay, or graphics.
•ESCAVAÇÃO DE AGUA, •1X1 EQUIPAMENTOS DE TRAJE, •INVENTÁRIO 170, •ESTEIRAS MAIS RÁPIDO, •ROBOPORT RECARREGA MAIS RÁPIDO, •FORNALHAS E MÁQUINAS MAIS RÁPIDO, •STATUS DE GARGALO DE FABRICAS, •BITERS MAIS ZANGADOS, •CAMINHAR ENTRE OBSTÁCULOS, •INSERIR AUTOMATICAMENTE COMBUSTÍVEL E OU MUNIÇÃO, •CONSTRUA INTERAGE E MINERE EM MAIORES DISTANCIAS.
Mods introducing new content into the game.
Replaces deadlock ore stack icons with mipmapped versions of the original.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.