Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Improves the usability and clarity of the map preview function. Helpful for Speedrunners to analyse maps.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
For now, just sort the inventory of all spidertrons once every second
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows you to digitally point to things without having to describe where they are! (1.1 update)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Schall's machines support Bob's crafting recipe categories.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod doubles the range of the headlights on the car. Should be compatible with most car mods. Inspired by Car Light Fix 0.0.2 by Grootie
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the ability to rotate quickbars up or down, as well as to increment or decrement quickbars. You choose which quickbars. You choose which presets to include.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Turns your avatar into an omnipotent nigh indestructible behemoth. ¬ Sets health to a ridiculous amount. ¬ Increases mining speed ludicrously. ¬ Allows incredible player reach across the map. > All of these are able to be changed in mod settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to modify how many items can fit in a single stack. ¬ Can set stack sizes to a definite number or have stack sizes multiply by certain amounts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the players collision hitbox so that you can walk through anything and everything, even over water. ¬ Settings available to customise collision of player and the world. ¬ Reduces hitbox of trees, so forests aren't inescapable mazes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes various aspects surrounding logistics systems, mostly buffs though. ¬ Doubles roboport charging pads. ¬ Roboports reveal the chunks that are covered by their construction area as long as it is powered.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sets all newly placed Inserters with filters to Blacklist Mode. Does not alter already placed Inserters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that adds several ways to increase the remote reach to a ridiculous degree.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a hotkey to highlight and delete unconnected undergound pipes near the player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod alerts you when spawners start consuming pollution. Surprise them before they surprise you!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes the supply area for small and medium electric poles match their wire reach, so that you can get full coverage from drag-building power poles. Slightly reduces connection range to force connection ranges to odd numbers of tiles, then raises power coverage range to match. Compatible with Bob's Power and Factorissimo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixed version of better bots for 1.1, find original: https://mods.factorio.com/mod/BetterBots/discussion/5fcbab5123a3f47151037856
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod will pause the game when the last player disconnects from the server. So the first player joining again can download the complete map and does not need to catch up. To resume he just needs to push the "unpause" button.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shows maximum range indicators to help you place underground belts and pipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.