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Modifies cliff and shore generation to create natural defensive chokepoints throughout the map.
Mods introducing new content into the game.
Mods introducing new content into the game.
Simple mod to place lab tiles on newly explored sections of the world completely devoid of water, decorations, stones, ores, water, crude oil or anything else not suitable for those in lab coats. Now with 3 ways of impossibility!
Mods introducing new content into the game.
The Ruins Mod adds randomly spawns ruins in the world. These ruins are destroyed fragments of bases, forts, small oases, and more. Explore them for loot, adventure, or entertainment, but beware, some still have running defenses from the last player that landed on the planet, with more successful colonies having better defenses.
Mods introducing new content into the game.
Dig canals to extend or connect bodies of water. - Adds waterfill and swimming - Biters, players, and vehicles are slowed down in water Updated to 1.1.x by Walkman100
Mods introducing new content into the game.
An overhaul of the air filtering mod by Schorty. Includes complex air filtering steps to remove pollution.
Mods introducing new content into the game.
Various terrain generators to demonstrate the noise expression system
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds an Air Purifier building that transforms pollution into dirty water.
Mods introducing new content into the game.
Mods introducing new content into the game.
Enables yield (infinite) mode for all resources, with configurable minimum yield and optional maximum yield.
Small changes concerning balance, gameplay, or graphics.
Endless badlands with almost no water and vegetation, very rare ore patches and some new features. Railworld.
Mods introducing new content into the game.
Pollution will cause sea level rise and desertification. Be careful that your factory does not destroy the entire planet.
Mods introducing new content into the game.
Underground fish with underground surprises + 🇷🇺 🇧🇪 🇪🇪 🇫🇮 🇯🇵 🇺🇦 🇸🇪 locales
Mods introducing new content into the game.
This mod for mod developers and scenarios. Adds fake tiles. Players can't build anything on the tiles but can walk on the tiles. Check https://github.com/ZwerOxotnik/zk-lib though
Small changes concerning balance, gameplay, or graphics.
Adds a new line of modules and air scrubbers. Air scrubbers are either water based or charcoal based. Scrubber modules reduces pollution generated by another 80%.
Mods introducing new content into the game.
The high-resolution textures for Alien Biomes. Not required for Factorio 2.0 games.
Small changes concerning balance, gameplay, or graphics.
Allows map presets that attempt to give you an island start, but with other islands/continents instead of the infinite ocean from vanilla's Island mode. If you wish for a biter-free start, please use map preview - as your starter island may collide with a larger island. Also offers a mode using vanilla terrain generation but with a guaranteed island.
Mods introducing new content into the game.
Update map to current world generator values. Updating takes a while, be patient.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds meteorites! They are falling from the sky! This meteorites can be used for ore generation (iron, copper, uran, thorium) or as fuel.
Mods introducing new content into the game.