Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
This adds a longer underground pipe. The new Default max length is 50, but the length can be freely changed in the mod's settings. By default it adds it as a separate entity, which can be changed in the mod settings to simply modify the vanilla length.
Small changes concerning balance, gameplay, or graphics.
No player inventory items are lost when using emergency burn.
Mods introducing new content into the game.
Automatically pick up desired items from belts, inserters, and/or the ground. Can filter for an unlimited number of items with whitelist and blacklist. Useful for when items get on the wrong belt.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod is discontinued. To add custom tracks, please use the 'Music Editor Mod Sound' instead.
Mods introducing new content into the game.
Translations for other mods.
This mod adds a mining drill that can be placed anywhere for infinite resources, however it needs a very strong acid to mine this deep and it will require coolant if Space Exploration is present. The Drill texture is WIP.
Mods introducing new content into the game.
Mods introducing new content into the game.
A bingo / quest scenario map created for LAN@Ordbogen / BornHack. Best played with a host with a microphone to make announcements and keep the pace.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Automatically cycles vehicle colors through the rainbow and other color themes
Small changes concerning balance, gameplay, or graphics.
Mining drills have much higher power consumption and almost instant mining time. (balance is not changed) There are two 2.0 versions, 2.0.0 is with a bigger radius, and 2.0.1 is with a regular radius, pick your poison.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A set of tools to help paint or ghost tiles. Select Entities or Draw Shapes that will be filled with your selected tile.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds concentrated solar energy based around heliostat mirrors, which can point at solar power towers to generate heat for heliothermal energy production, or solar lens towers to generate giant lasers.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds additional paste settings for the game (shift+right click -> shift+left click), such as merging/combining requests at logistic chests, setting a fixed request multiplier, allow you to modify the 30 seconds vanilla behaviour and allow pasting from assemblers into inserters to set a condition on them. Now with "flying text" so you get a positive feed back
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Sell and buy items/fluids/energy on the black market using trading chests/tanks/accumulators, choosing the frequency of exchanges and related fees. You can now sell your overproduction and buy things that you don't want to craft by yourself. You can also use these trading units as a paying shipment system.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Queue a logistics Upgrade or Downgrade for an entire connected belt line with one click! NOW FACTORIO 2.0 AND SPACE AGE COMPATIBLE!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a debugging tool. This mod adds commands /gvv and others and a hotkey(Ctrl+Shift+V) to allow you to check _G and global table of map or each mods. Only admins can use command if it is multiplay game. You have to input some code for temporary accessibility or have to edit "control.lua" of other mod or map to access global table of the mod or map. See "Helper" tab for instructions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.