Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
More realistic flashlight patterns and some new configuration options
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Customizable multi surface real time surveillance suite allowing you to save/load configurations that monitor upto 1,2,4,6, or 8 locations simultaneously.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds switchable commands etc for teams (forces) You can use https://mods.factorio.com/mod/BTeams or https://mods.factorio.com/mod/EasyAPI instead
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Barrels need to be cleaned with Steam or Water before using them again.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a stockpile with visible content akin to management games like Banished, Settlers, etc. (Languages: English, Deutsch, ζ₯ζ¬θͺ)
Mods introducing new content into the game.
Simply replaces standard underground belt/pipe with new one. Changes the maximum lenght of all underground belts and pipes from 4 to 250, charges depending on lenght from 0 to 250. Adjusts recipes accordingly
Mods introducing new content into the game.
A combinator that lets you target places on the map with your artillery via the circuit network. X and Y to set the relative position. It's the absolute position if signal A > 0. Send an 'Artillery Remote' signal to order your artillery to shoot.
Mods introducing new content into the game.
Adds a high-speed and extra fast train & large wagons to Factorio for travel purposes and fast high quantity transport.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Added music from StarCraft and StarCraft II. ΠΠΎΠ±Π°Π²Π»ΡΠ΅Ρ ΠΊΠΎΠΌΠΏΠΎΠ·ΠΈΡΠΈΠΈ ΠΈΠ· StarCraft ΠΈ StarCraft II.
Small changes concerning balance, gameplay, or graphics.
Modifies CTRL + Click Drag to evenly distribute the items over multiple buildings. Also adds Inventory Cleanup hotkey (SHIFT+C) which evenly distributes unneeded items from inventory into nearby machines.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An overhaul of the air filtering mod by Schorty. Includes complex air filtering steps to remove pollution.
Mods introducing new content into the game.
Adds a recipe for basic electric engine that is added to the cost of inserters, assemblers and more.
Increases the cost of underground belts to realistic amounts.
Mods introducing new content into the game.