Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Automatically requests low-fuel trains, easy to set up and highly customizable.
Mods introducing new content into the game.
Added fusion catalyst (from bob's mods) w/ apm nuclear mod (added lost fusion catalyst receipt)
Mods introducing new content into the game.
The world has been destroyed, enraged by nuclear war. The few survivors have to keep it up and rebuild it. Author: Yuri Andriaccio (https://mods.factorio.com/user/Yurand) This version updated by ZwerOxotnik (don't expect much now)
Large total conversion mods.
Allows for you to set player-dependent models The shared.lua file allows addition and modification of custom players In the graphics/player folder, you can add the texture files Custom Players can have more than graphics changed, any value can be changed with the corresponding key (uses the game's default keys, unsure if modded keys also work) This mod has not had extensive multiplayer testing, don't be surprised if a few items disappear or loose their custom data This mod is not a client-only mod, due to the new entities and event handlers, and any data changed by the client HAS to be changed on the server or any other clients This mod is based off and modified from 'TJ's Custom Player MOD' by Traveler Joe, and the toolkit in the mod file was made by them
Large total conversion mods.
Prevents death by [jerk] trains. Credits to cdaringe for the original, all I did was update factorio version. See the original mods.factorio.com/mod/nice-try-train for a working version (0.18 support has been added)
Mods introducing new content into the game.
Makes oil processing more complex and important in the game. Makes light oil and heavy oil more useful. Adds new materials and 40+ new fluids. Adds new resources such as nickel, aluminum, chromium and shale. Requires Enchanted Electronics and Enchanted Nuclear.
A mod that adds a selection tool to Hazard Lights to you can add and remove lights from any buildings you want
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extends Hazard Lights to add lights to any player buildable building that is big enough
Small changes concerning balance, gameplay, or graphics.
ideal mod that lets you store intermediates in a compact fashion, requires Simple Compress due to the stack configuration. send your own mods' internal name and i will attempt to add yours.
Mods introducing new content into the game.
Large total conversion mods.
Mods introducing new content into the game.
Install this to download the essential mods for a complete Angel experience.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Compete against other players by purchasing biters to fight on neutral ground on your behalf.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Saves a recording of all entities and tiles placed in the game. Python script for displaying the recording is included.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.