Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Currently WIP. But if you want to try playing the game with space as a source of materials, go for it.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Start with Power Armor, Bots and some Stuff. For the Nerd-Korea-Server.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Keeps machine animation speed consistent, regardless of operational speed.
Small changes concerning balance, gameplay, or graphics.
This mod replaces the green wires with yellow, and red with blue. Ideal for colorblind people to distinguish between them.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
* Snipping: Screenshots a selected area, similar to programs like the Windows Snipping Tool or Flameshot. * Timelapse: Automatically does screenshots of the whole base in set minute intervals. Written to be performance friendly. Aims to be your do-it-all toolkit for screenshots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives you options for changing character stats (health, regeneration, reach, inventory size, mining speed), add/change/remove armor and vehicle grids, mess with modules, modify recipe costs, change some weapon/ammo values and a few other things.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Does exactly what's written on a tin. Tank still uses a triangle. Car uses an upscaled locomotive icon. Base game required, Space Age compatible. Compatible with everything that does not touch vanilla car's minimap_representation and selected_minimap_representation .
Small changes concerning balance, gameplay, or graphics.
Rebalances the cost of the AAI loaders by including the last tier in the recipe. Supports the new Factorio Space Age expansion with configurable cost and electricity multipliers.
Small changes concerning balance, gameplay, or graphics.
Adds more virtual signals, which can be used for large-scale circuit calculations, map chart tags, station icons and blueprint icons. Currently includes: number signals, colour signals, greek letter signals, mathematical signals, arrow signals, map icon signals. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod modifies the recipes and energy costs of utility robots to make them available in the early game and cheaper overall. Updated to Factorio 2.0 by BCC.
Mods introducing new content into the game.
在游戏开始时添加一些传说装备:机械装甲x1,聚变反应堆模块x4,电池组MK3x7,锚定x2,外骨骼x9,机器人指令MK2x7,夜视仪x1,工具腰带x9,能量盾MK2x3,激光x8,建设机器人x400
Mods introducing new content into the game.
Free Loader is an efficient mod, designed to simplify production line building. This mod automatically reduces the cost of loaders added by other loader mods to the lowest possible, while eliminating the need for electricity, lubricant, or other fluids. This lets players focus entirely on designing and optimizing their production lines without worrying about resource management.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.