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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Makes the circuit network accessible much earlier, using only red science.
Small changes concerning balance, gameplay, or graphics.
This mod integrates a new type of accumulator to the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds new startup settings for customising the colour of ghost entities, tiles and wires, both undelivered and when a delivery is on the way.
Small changes concerning balance, gameplay, or graphics.
A Mod that tweaks the stack sizes and weights of your Inventory and the Rocket Silo. Works with or without the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
A beta version mod about strange young sprouts that spit acid and attack enemies.
Mods introducing new content into the game.
Cargo pods break when hitting the surface of planets. You need landing pads! Ensures a fresh start on each planet.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows you to void any item or fluid, at the cost of a lot of power and pollution.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When requested by other mods, the Bridge provides ingredients that will get replaced or adjusted if compatible big mods are presented. It's NOT a compatibility of overhaul mods with each other! Instead, it's a utility for developers to integrate their smaller mods with any big modpack. See Home Page for more details. Integrated: Space Age, AAI, SE, K2, IR3, 248k, Py, ExInd, Yuoki, 5Dim, Angel, Bob, BZ, etc.
Mods introducing new content into the game.
Removes construction and logistic robot battery. Makes it easy for start and mega base building
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Improves paint color and maximum saturation on all entities that can be painted. Originally 'Oil Based Paint', made by Preston Lee ℭole, updated for 2.0 and Space Age by TheAechBomb.
Small changes concerning balance, gameplay, or graphics.
Changes the game to work with the OpenDyslexic, a dyslexic friendly font. Thank you asher_sky for the more fonts mod I used as a base for this one. For all the fellow dyswhatevers to help find the mod: dislexic, opendislexic, disletic, opendisletic, dyslexic, opendyslexic, dysletic, opendysletic, dyscalculia, disability
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Would you like to know more? Changes ArachnidsFaction to put arachnids on the same force as vanilla biters, now with green blood, and spawning on desert areas.
Mods introducing new content into the game.
Mods introducing new content into the game.
Big bags everywhere ! More space in inventory, toolbelt, logistic and trash slots, robots cargo size and speed, bigger stacks & pickstick to increase your picking distance...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.