Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Removes energy drains so idle entities don't consume power anymore. Configurable. You designed a roboport, a space platform and a way to communicate to in freely in real time. It's really hard to think that you haven't found a way to put a simple relay switch inside your laser and tesla turrets and machines so they won't use power when idle.
Mods introducing new content into the game.
Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores
Mods introducing new content into the game.
Replaces the vanilla offshore pump with a burner version and adds an electric upgrade.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Liquid fuel powered lighthouse, that helps you discover distant shores
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mod that adds nuclear science pack, expands nuclear tech and changes centrifuge into special building
Small changes concerning balance, gameplay, or graphics.
Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete and polished mod that does not modify the vanilla game in any way, so is easy to include in existing saves.
Mods introducing new content into the game.
Machines with fusion reactors at their core, built for extreme endgame production.
Mods introducing new content into the game.
Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Verteilt Bobs/Angels Erze strategisch auf Vulcanus, Fulgora und Gleba, um interplanetare Logistik zu erzwingen.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Increase the efficiency of Solar panels and Accumulators by progressing through technology!
Mods introducing new content into the game.
U.S. Military tactical overhaul. Includes Aircraft, Cargo Ships, Bob's Mods, and RPG system.
Collections of mods with tweaks to make them work together.
Factorissimo Space Age fork with scalable interiors and improved power layout by Behrooz.
Mods introducing new content into the game.
Adds a new way to make energy through nuclear fusion. Ported to 2.0 by Durikkan and science adjusted for Space Exploration by Solar138.
Mods introducing new content into the game.
Please use together with Yuoki Industries Engines for best experience ! adds more content like generators, ressource-transformations, machinery, turrets ...
Large total conversion mods.
Several balanced and vanilla friendly recipes using fusion plasma, inspired by current real life usage of plasma in industrial settings.
Mods introducing new content into the game.