Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Generate electricity by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!
Mods introducing new content into the game.
Modpack with features that will be implemented in Factorio 2.0 core game. Separate build of factorio-2ish with all dependencies marked as required for easy installation.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Make electronic circuits from uranium. They are both green so this is totally plausible.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Allows for insertion of breeder fuel into the breeder reactor of RealisticReactors
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A rebalance of RFP with other mods. Supports K2, SE, K2+SE. At least one optional dependecy should be installed for this mod to do anything.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
An expansion modmod for Bob's. Includes lots more chemistry, some weapons, enhancements for nuclear production, and various balance changes.
Large total conversion mods.
Based on Warptorio2 Build your base on a platform that warps from planet to planet and escape bitters before they overwhelm you.
Mods introducing new content into the game.
Mods introducing new content into the game.
An overhaul mod based on material progression. Expanded crafting system; hundreds of original sprites and icons; new buildings, technologies, toys, mechanics.
Large total conversion mods.
Original mod LD AutoCircuit by Omnifarious. Adds a shortcut toggle that will automatically string red and green wire from power poles that already have red and green wire to newly placed poles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A modpack that's QoL-rich and centered around Space Exploration. It's made to play with my friends but feel free to use.
Collections of mods with tweaks to make them work together.
A mod trying to reverse Space Exploration's rebalance of Rocket Fuel and Biomethanol
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows you to charge your power armor from the electric network, and vice versa.
Mods introducing new content into the game.