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Requires the standalone mods for some of the space age content and integrates them into space exploration: Stack inserters, turbo belts, foundry, cryogenic plant, and electromagnetic plant. The only major change for space exploration is the requirement of cryogenic plant to start cryonite processing planetside.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds extended support for wood, fish and biter farming on Nauvis, including food and nutrients production
Mods introducing new content into the game.
Mods introducing new content into the game.
Building a Rocket Silo is now a 6 stages process. Each silo needs to be excavated, filled and built, while requiring a lot of power, materials and generating pollution. Custom Space Exploration, Bob&Angels, Industrial Revolution and Exotic Industries compatibility New graphics by snouz
Mods introducing new content into the game.
Mods introducing new content into the game.
Fed up of Space Age bases being minimal with no requirement to build up production? Missing the Vanilla train mega base? Expands and limits science production to require large bases on all surfaces.
Large total conversion mods.
Some kind of Seablock but more simple. I created this mod(pack) because i wanted to play Seablock and it was not compatible with 2.0.6. Neither was bobs Library. Note: I just put this together on 3 days - so expect bugs!
Collections of mods with tweaks to make them work together.
Lets you automate the placement of equipment into items with equipment grids, such as spidertrons and power armor.
Mods introducing new content into the game.
Fix recycling recipe from Castra Mod to allow Quality gambling on Railguns. They now also return Lithium Batterys on recycling.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
You missed the oil processing while working in Gleba? Now your wish granted, but is it a gift or curse?
Large total conversion mods.
Mods introducing new content into the game.
A rebalance for Atan's Nuclear Science mod that adjusts the nuclear science pack recipe, atom forge recipe, and related technology costs.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
The Cosmic Incubator creates a miniature universe that harvests unstable and unobtainable materials. Gameplay wise, it generates various ores, with a different set of results on each planet.
Mods introducing new content into the game.
An over-engineered standalone port of advanced assembly machine from Krastorio 2, with optional rebalancing settings.
Mods introducing new content into the game.
The mod adds a new small branch of development related to Salt and Chlorine.
Mods introducing new content into the game.