Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Simple mod that executes any LUA command if sent as a chat message that starts with "./c ". It does this without disabling achievements like the built-in "/c" command.
Mods introducing new content into the game.
Start with modular armor, personal roboport, construction robots, portable solar panels, and a battery.
Mods introducing new content into the game.
A mod that adds a Gui that allows input of item names and amount to give/remove with auto complete when clicking on a suggested item
Mods introducing new content into the game.
1 Coal to 50 coals. 1 Coal to 50 raw woods. 1 Coal to 50 iron-ore. 1 Coal to 50 copper-ore. 1 Coal to 50 uranium-ore. 1 Coal to 50 stones. 1 Coal to 2000 crude-oil. 1 Coal to 5000 water
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games.
Mods introducing new content into the game.
Adds 3 objects, to test the capacity of your electrical network : a huge consumer, a huge producer and an equalizer.
Mods introducing new content into the game.
Removes pollution generation of all entities. Usefull for games without biters.
Mods introducing new content into the game.
Mods introducing new content into the game.
Creative Inventory will always full. Please use drones for constructing and deconstructing entities
Mods introducing new content into the game.
Start with steam power, assembly machines, and enough belts and inserters to set up base ready for green science.
Mods introducing new content into the game.
Removes pollution generation of all entities. Usefull for games without biters.
Mods introducing new content into the game.
Unlimited Health for Factorio 0.14. Updated from mophydeen's orginal work.
Mods introducing new content into the game.
Makes all resources infinite. Works with Bob's ores.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
I cant be bothered with the hand mining/crafting first hour Increased starting equipment to remove hand mining stage of game and jump straight into using trains Hopefully enough items to get a small factory and power station running. Doesn't effect research, you will still need to do all of that.
Mods introducing new content into the game.