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This mod adds in end-game laser weapons that have tons of damage, to deal with end-game bugs. Adds, Laser Rifle and Laser Mini-gun. Reuploaded and fixed for the most recent factoro version.
Mods introducing new content into the game.
Changes some recipes with Coke in Krastorio 2. A fork of vlczero's mod. Allows you to turn off coke as a requirement in Steel, and/or Research Data. Also adds option for easier wood-less Coke Recipe
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Uranium Processing balanced to fuel cell recipes(and unbalanced for the gameplay)
Mods introducing new content into the game.
Organizes personal logistics automagically, ordered by the crafting groups.
Mods introducing new content into the game.
Share player selection and "opened" activity to other players. (ALT-MODE VIEW or change setting so it is all the time). MAIN FUNCTIONALITY IS IN FACTORIO 2.0! INTERFACE -> "Show multiplier selection rectangles"
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Trees, rocks, and a couple other things have a chance to spawn biters when a they are destroyed. It is fully customisable with all fetures being enabled or disabled independently. With this mod you can spawn a number of biters after a tree dies, a rock dies, a spawner dies, or after part of your base dies (the last is disabled by default). It will chose a biter or spitter apropreate for the current evolution to a max evolution (0.9 by default).
Mods introducing new content into the game.
This mod adds an additional five tiers of belts to the game, beyond what is currently available from other mods. The fastest belt in this mod is equivalent to 6 express belts.
Mods introducing new content into the game.
A collection of mods for media use, such as taking screenshots to brag about your base, hourly autosaves for a timelapse, or a train screensaver.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
When a train or wagon dies, print an alert message to players and a map tag on its last position.
Mods introducing new content into the game.
Mods introducing new content into the game.
Start with pre-space equipment and construction bots, as well as basic robot speed research unlocked (absolute necessity). The objective of this mod, in contrast to other mods that don't take into account Space Exploration, is making it so that it actually feels like an accomplishment when you reach the spacesuit, the mk2 equipments locked behind space science, and the portable fusion reactor which in SE is very late-game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows pumps to be placed on landfills, making mistakes with landfills less costly, but doesn't make things easier in a way like waterfill.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Original Credit goes to MaxelDel and Skyphase for making the original mods. is dependent on bobs modules Adds a new Beacons pure main category. Added Beacons: Efficency Beacon, Speed Beacon and Productivity Beacon and much more ranging from MK1-MK8. adds a god beacon https://mods.factorio.com/mod/Advanced_Sky_Modules original mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Allows to automatically replace personal fusion reactors with either the first or second tier of RTG. Cofigurable through mod settings.
Small changes concerning balance, gameplay, or graphics.
===== Sets the stack size of ores (and Sulfur) in the base game to 250. ===== NO Mods NO Dependecies. Original Creator Mod by detourious. Updated by PablitusElMakina. BZMods version => (link in description)
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
It's a mod language pack. It provides no game changes, just the localization for as many mods as possible. Mod will be updated every week, if possible. GitHub repo is fully editable for those who want to contribute. Let's make this the largest Factorio dictionary ever! Currently supported languages: Polish (Polski)
Translations for other mods.