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Easily create item insertion request for entities using a selection tool! Great for starting up builds that need some items to bootstrap. Requested by JigSaW on Discord.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Sets the weight of atomic bombs to 10kg and the stack-size to 100 This allows a full stack to be transported to a space platform in a single rocket. Also reduces cost of uranium-235 to 1. Never run out of nukes again!
Small changes concerning balance, gameplay, or graphics.
Your base in space awaits, you'll take over a platform in high orbit and build the ultimate mall.
Mods introducing new content into the game.
This mod enables the spoilage of all science packs - each will spoil to a material they were crafted from.
Scenarios, maps, and puzzles.
Allows inserters and other entities with support for dropping items to restrict their interaction to a specific inventory of their target.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides options to revert balance and other changes between 1.1 and 2.0 vanilla. Allows old factories to continue working unmodified, or for new mechanics to be gradually enabled as the factory is upgraded.
Small changes concerning balance, gameplay, or graphics.
This mod adds a network for transporting items and fluids. Now with QUALITY support.
Small changes concerning balance, gameplay, or graphics.
Building materials that are over-delivered are returned to the silo and their rocket parts refunded.
Small changes concerning balance, gameplay, or graphics.
The tesseract Is a Hyper-dimensional entity capable of storing huge amounts of energy and matter and making them available everywhere (WIP looking for testers, plz be prepared for bitter sized bugs)
Mods introducing new content into the game.
Removes the electricity requirement from Krastorio 2 loaders.
Small changes concerning balance, gameplay, or graphics.
Yuoki's trains are beautiful, but their recipes are overly complex and annoying to craft. This mod simplifies them. This is incredibly unbalanced! You have been warned.
Small changes concerning balance, gameplay, or graphics.
Clones the underground belts, useful for belt braiding. Up for the "No Long-handed Inserter Challenge"?
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This is https://mods.factorio.com/mod/TradeRouteOverhaul updated for 1.1 + 2.0 From DaveMcDave: My take on balancing Singistics. Total conversion replacing crafting and research with randomized trade routes. Not intended to be compatible with any other mods.
Large total conversion mods.
This mod integrates Krastorio 2 materials into Expanded Rocket Payloads Continued and optionally SpaceX and Ion Cannon.
Small changes concerning balance, gameplay, or graphics.
The supersonic train mod, but I edited it so that players won't destroy every train they have in the case that someone manually controls a locomotive that can steamroll a rail network much faster than normal human reaction speed can stop it. I did not make this mod. This edit was made off of Schjefph's port of the mod for 2.0, which can be found here: [https://mods.factorio.com/mod/supersonic_trains]
Small changes concerning balance, gameplay, or graphics.