Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Exposes startup settings relating to barrel logistics, for player adjustment.
Small changes concerning balance, gameplay, or graphics.
Makes artillery more visible on the map by turning the range indicator from red to green.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This shouldn't be necessary the moment the Schall mods actually update but it makes them run on 2.0.39
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Personal tweaks to NAS_Fork for Space Age. Changes the recipe to require: artillery shell, quantum processor, radar, atomic bomb. Intended for use post-Aquilo. Requires all science packs except Promethium.
Small changes concerning balance, gameplay, or graphics.
Fork of the mod "Nuclear Artillery Shell" by Aephiex. Updated and ported to 2.0. Compatible with Space Age.
Mods introducing new content into the game.
Port of Caxx's Universal Quickstart Belts and Machines for Factorio 1.0+
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an infused version of every (even modded) science pack, which every infinite technology will require. Infused versions are made by combining the original with space science pack and some raw resources. This increases complexity and cost of endgame research. Inspired by More Science mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
When a player is killed, the body may be abducted by the enemy and taken to somewhere else.
Mods introducing new content into the game.
A simple mod that buffs roboports to have 8 charging spots, charge instantly and increase the roboports internal buffer charge rate.
Small changes concerning balance, gameplay, or graphics.
Allows you to turn tree seeds into tree capsules that you can blueprint ! Adds a tree capsule, unlocked with tree seeding, a Gleba agriculture tech. The tree capsule will turn into a tree sapling a few seconds after being placed, allowing you to blueprint the capsule to place entire forests with bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes mining drones look like a small version of the miner from AAI vehicles.
Mods introducing new content into the game.
OverPower weapon new weapon in combat-page heart-icon op damage X-icon op range and damage but slow huge-rock-icon op defence
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The mod scales up pyanodon's storage space icons relative to the storage size (to be more readable from the remote view) and also moves them a bit in an aesthetically pleasing way
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Add lots of types of science packs to spice up your set-ups with additional production lines! Includes 36 new science packs.
Mods introducing new content into the game.
Mods introducing new content into the game.
Will alert with detail, whenever someone crashes into a pole, destroying it.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.