Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Press J (default) to toggle trains between automatic and manual mode when inside a train
Mods introducing new content into the game.
Makes trains feel more 'bulky' - Increases locomotive weight & power, decreases top speed, increases cargo wagon weight & capacity
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds weak tier 0 trains with much lower tech requirements, but more limits. Graphics by kaueNP and d3x0r!
Mods introducing new content into the game.
Mods introducing new content into the game.
A blatant hack of Gotlag's original Honk mod which changes the sounds to Deltic horns. Trains honk when stopping. And starting. And on command.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Gives you the items and research to start building trains. Modified version of ananyzyr's SkipSpaghettiPhase.
Mods introducing new content into the game.
This submod of Yuoki Railways adds a version the tender of the green locomotive that is a locomotive itself. That way, the green locomotive with its tender gets the pathing ability of a twoheaded train.
Mods introducing new content into the game.
Want to get from one end of your big expansive base to the other? Hate running or driving cars? Then why not take the train. With this mod you get a quick and effective way to use your rail infrastructure for personal transportation.
Mods introducing new content into the game.
When driving a train in manual mode, shows a visualisation of rail directions (which one is left, straight, right). Use CTRL + Q in order to enable.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes trains feel more 'bulky' - Increases locomotive weight & power, decreases top speed, increases cargo wagon weight & capacity
Mods introducing new content into the game.
Mods introducing new content into the game.
Trains will now blare their horn after killing a player (sound by CrazyWashingtonianTrainNut on freesound)
Mods introducing new content into the game.
Mods introducing new content into the game.