Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Allows you to record player actions and export them to make tool-assisted speedruns.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Build your base on a platform that warps from planet to planet and escape biters before they overwhelm you.
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds the ability to send any and all circuit network signals wirelessly.
Mods introducing new content into the game.
THIS MOD IS IN ALPHA, DO NOT INSTALL IT INTO AN ACTUAL WORLD!! Adds electric trains that are powered by overhead catenary lines. Designed to use minimal scripting for maximum performance.
Mods introducing new content into the game.
Removes science packs and instead lets research be done on items by converting them into researchable forms.
Mods introducing new content into the game.
PvP/TvT battle arena with bonuses every round against fortress. The losing team of each round gets bonuses and keeps them between rounds. Base respawns after each round with buildings.
Scenarios, maps, and puzzles.
Change mining speed & area size for all Mining Drills, pumping speed for all Pumpjacks by a factor. Energy use and pollution rate auto-scale to preserve game balance. Option for simpler uranium mining (not cheaty). Based on the mods "Instant Mining Drill" by darkfrei and "Mining Drill Bigger Area" by jackar. Has greatly improved mod compatibility.
Small changes concerning balance, gameplay, or graphics.
You can choose the color of the planet terrain (Red, blue, green, yellow, white and black). Concrete and Stone Paths white. Colorful machines, decorations and clouds on or off. 1.1 update of original mod by DellAquila.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
The player stands like a giant near the vehicles. Now you can adjust the size of your character -- and you can change your appearance at any time if you've other mods that provide extra characters!
Small changes concerning balance, gameplay, or graphics.
Reactor overhaul. Adds fuel and control rods, allowing you to build highly energy dense reactors.
Mods introducing new content into the game.
Justa a new Assembling Machine 4 that instant create the materials.
Small changes concerning balance, gameplay, or graphics.
convert alien recipes of EndGameCombat for AAA agile alien academy (=double bonus :) )
Fixes the construction bots stupidly flying into explosion by giving them 100% explosion resistance. Thanks to fireproof-bot and special thanks for NuclearRobots ;)
Mods introducing new content into the game.
KILL ALIENS FOR BOOST Give extra technologies and weapons with alien recipes. Try it for fun. Gifts : Β° techno joker fiole : incolor substance ; mix this substance with an colored fiole and you got a lot of fiole with this color. Β° five techno for lab speed (max +1250%) Β° five techno for robot speed (max +1500%) Β° five techno for robot storage (max +10) Β° one weapon and two munition for frost/defrost enemies Β° crazy autonomy : uranium fuel cell alien : 8TJ ; Β° crazy speed : nuclear fuel alien 8TJ (4x Acceleration; 2x SpeedMax) ; nice with aircraft mod Β° possibility to use biter flesh of EndGame / Natural Evolution Enemies / Schall Alien Tech with an additional mod : AAA for EndGame / AAA for Natural Evolution Enemies / AAA Compatible Alien Tech
Mods introducing new content into the game.