Changes the "essential technology" flags on prototypes to a fixed list of techs, in order to fix the inconsistencies between popular planet mods.
Overwrites the "essential" flag on all techs to bring modded SA playthroughs' essential tech trees closer to vanilla.
Small changes concerning balance, gameplay, or graphics.
Changes the "essential technology" flags on prototypes to a fixed list of techs, in order to fix the inconsistencies between popular planet mods.