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Adds configurable, supersonic-speed trains. A fork of Schjefph's fork of Supersonic Trains.
Mods introducing new content into the game.
Adds a configurable infinite technology for fruit processing productivity. A fork of warped_jack's original mod.
Small changes concerning balance, gameplay, or graphics.
Adds a message in recipe tooltips showing if the recipe accepts productivity.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Highlight ore tiles when placing miners. This is useful when the outline of ore patches is covered by foliage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add a technology to unlock ghost entity on death early on.
Small changes concerning balance, gameplay, or graphics.
This is a mod that is currently under development. Download and use at your own risk.
Mods introducing new content into the game.
Skip the Nauvis grind or build mega bases in space your choice! Space Age Research Adapter lets you customize tech research costs for different stages of the game. Adjust costs on Nauvis, in space, or for infinite research to match your playstyle. Perfect for players who want full control over their progression, whether you’re a mega-base builder or prefer a minimalist approach.
Small changes concerning balance, gameplay, or graphics.
Removes all technologies that prevent cargo drops on particular planets. Designed with Cerys in mind, but other planets are intended to be compatible as well.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Kovarex Enrichment Process now only takes what it needs. It fills the centrifuge to 100% of the U-235 needed rather than loading in extra. In other words, Kovarex enrichment centrifuges will only take the exact amount of U-235, and leave the extra they create alone! Just remember to override your inserters stack limit to 1.
Small changes concerning balance, gameplay, or graphics.
Works with any chest. Customizable, plain. More fair market with players than "Black Market". Use cases: Multiplayer trading; bottomless storage; cross-surface transportation; AI trading using extensions; Quantum Resource Distribution ("Global Network") Has much better performance than previous version and "Memory Storage" mod and works with any mod. Less cheaty version: https://mods.factorio.com/mod/free-market
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Four tiers of 3x1 and 6x1 cranes for UPS saving purposes. Supports migration from InserterCranes-for-pymods.
Mods introducing new content into the game.
Fork of the original Freezer mod by estgamer: https://mods.factorio.com/mod/freezer Freeze water into ice. Enclose items in ice to slow spoiling. Store spoilables in a refrigerator to stop spoiling completely. Fridges draw power based on ambient temperature. Also has cooled wagons and logistics refrigerators
Mods introducing new content into the game.
Adds recipies to Voidcraft that makes it easier to produce quality materials.
Mods introducing new content into the game.
Does remote driving feel too restricted? Enhanced Remote Vehicle Control lets you take full command of any vehicle—spidertrons and —as if you were inside. Craft, build, move items, fight, and manage inventories without restrictions, all from anywhere in the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds Powercells, which can be used to provide finite power to remote locations.
Mods introducing new content into the game.