Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats
Utilities
2 years ago
1.1
28

Air filtering

by Schorty

Adding machines to reduce pollution

2 years ago
0.13 - 1.1
33.4K

TOGoS's Example Noise Programs

by TOGoS

Various terrain generators to demonstrate the noise expression system

Content
2 years ago
0.17 - 1.1
129
Environment

Better Long Inserters


Fast, filter, stack, and filter stack long-handed inserters now added

Content
2 years ago
1.1
3.69K
Logistics

Crate Stacking for Deadlock's Crating Machine (Updated)

by Ziro2k

Configure the stack size of crated items from Deadlock's crating mod. Increase it from the default of 5 to between 10 (2x items per stack) and 50 (10x items per stack).

Content
2 years ago
1.1
184
Storage

Personal Tweaks and Fixes


Some of my personal tweaks, uploaded here for easier distribution.

2 years ago
1.1
23

vanilla_steam_barrel

by meifray

ya,steam without temperature is useless

Tweaks
2 years ago
1.1
45

MatrixDJ96: Angel's Modpack


Angel's Modpack. This mod does nothing on its own.

Mod packs
2 years ago
1.1
473

MatrixDJ96: Bob's Modpack


Bob's Modpack. This mod does nothing on its own.

Mod packs
2 years ago
1.1
573

Coop Secure Spawn Areas [WIP]

by Ismoh

Good news to announce! Coop-Secure-Spawn-Areas is now pretty stable on multiplayer sessions! It's still work-in-progress, but you are now able to create forces, join them and set the diplomancy of those forces. You are also able to clone the spawn starting area, but it's ugly atm. This mod creates teams and also modifies the map to have separated secure starting spawn areas. Think of each Base for each Team. Enjoy and have fun!

Content
2 years ago
1.1
285
Combat

test-AdamsMod


changed dependencies to >= instead of = to see if the mod portal will auto download all the dependencies | It's 'New Game+'. Everything is harder and more complex, plus more toys to play with.

2 years ago
1.1
18

Science Conversion


Convert science into more advanced science!

Tweaks
2 years ago
1.1
608

Free Robodocking


Lets robots dock regardless of power level, but still recharge if staying out.

Content
2 years ago
1.1
349
Logistics

Test Modpack

by _-_-_

Locale fix for LightedPolesPlus

Mod packs
2 years ago
0.17 - 1.1
58

MatrixDJ96: AAI's Modpack


AAI's modpack. This mod does nothing on its own.

Mod packs
2 years ago
1.1
547

Very Fast Trains


Make trains into super-fast player killers that travel at very high speed but only carry 50% of their normal capacity. Original author Hermitude and then updated by DirtyBitch but now i must carry on the legacy.

Content
2 years ago
1.1
637
Transportation

The Spice Rack - Oil Change


The Spice Rack is intended to spice up the vanilla game by changing some well chosen details. Most changes can be disabled individually. Change basic oil processing to output petroleum gas and additional heavy oil. Sulfur is obtained from heavy oil. Chemical science is not necessary for robotic technologies and can be omitted (configurable)

Tweaks
2 years ago
1.1
82

Simple Quality of Life Research (Updated)


Simple quality of life researches without being bloaty or cheaty by providing additional inventory, steel axe and player reach researches. Updated to 1.1.x by Walkman100

Tweaks
2 years ago
0.18 - 1.1
1.76K

The Spice Rack - All


The Spice Rack is intended to spice up the vanilla game by changing some well chosen details. Most changes can be disabled individually. All Spice Rack mods for convenience.

Mod packs
2 years ago
1.1
67

Limited boilers


This mod limits the ammount of boilers and solar panels you can place

Content
2 years ago
1.1
40
Power