Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Adds higher tiers of toxic biters in line with Schall Endgame Evolution
Small changes concerning balance, gameplay, or graphics.
Adds higher tiers of explosive biters in line with Schall Endgame Evolution
Small changes concerning balance, gameplay, or graphics.
Adds higher tiers of frost biters in line with Schall Endgame Evolution
Small changes concerning balance, gameplay, or graphics.
Adds higher tiers of snappers in line with Schall Endgame Evolution
Small changes concerning balance, gameplay, or graphics.
Adds random variance to recipes for Jellynut, Yumako and Bioflux. This makes waste products harder to avoid on Gleba, nerfing certain strategies.
Small changes concerning balance, gameplay, or graphics.
Makes Fulgoran lightning storms random in length, more damaging, and able to hit locomotives.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Use inserters to add/remove modules from a building, through an attached chest
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Disallows quality modules in recyclers, leaving quality production chains as the only way to make higher-quality items. An optional setting buffs the effect of quality to compensate.
Small changes concerning balance, gameplay, or graphics.
Makes demolisher remains immune to damage, so they can be better preserved for memorials. They can still be mined and deconstructed as normal.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
At night, bugs can hatch out of any patch of unlit dirt. Defend against attacks from all sides.
Small changes concerning balance, gameplay, or graphics.
Events Logger provides an event logging system for Factorio that generates formatted event logs based on events documented in the Events API, enabling server administrators to track game events, and build tooling around it.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows you to open fluid wagons like storage tanks and access a flush button.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Notifies about space platforms arriving/departing from player current planet. You will never miss your ride again!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Traduccion para Crushing Industry al español. El mod original es de SafTheLamb y lo puedes encontrar en https://mods.factorio.com/mod/crushing-industry. Este mod añade una nueva forma de procesar minerales, utilizando un sistema de trituración y separación para obtener productos más refinados.
Translations for other mods.
Mod that adds a factory following Einstein's equation (E=mc^2) to factorio. Convert electricity to matter! Just watch the electricity cost.
Mods introducing new content into the game.
Equip your vehicle with a Quantum Carburetor, select destination position, put bunch of fuel, then accelerate to 88 km/h – and teleport wherever you want! Even on other planets ;)
Mods introducing new content into the game.
A way to use your beloved League of Legends pings in Factorio. (Work in progress)
Small changes concerning balance, gameplay, or graphics.