Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
You can alt + scroll over the set recipe in the gui or when selecting the assembler to change the recipe quality.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A custom tiberium centrifuge (in assembler tiers 1, 2, and 3) for Factorio and Conquer: Tiberian Dawn
Small changes concerning balance, gameplay, or graphics.
A tool for highlighting resources in chunks that you've already charted.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enemy spaceships attack space platforms. Build more turrets and produce swarms of your own ships for epic space battles.
Mods introducing new content into the game.
Simply has every currently available mod by bobinabout on the mod portal (except Character Classes) as a forced requirement. Glorified shortcut to quickly enable all of Bob's mods (mainly used for compatibility testing with bobs mods).
Collections of mods with tweaks to make them work together.
A custom campaign where you start on Gleba and suffer. This mod is built on Any Planet Start, and many additional changes to the tech tree were made to make it more difficult.
Scenarios, maps, and puzzles.
This mod adds a god version of the modules (without the negative effects) and a ultimate god module. Including a quality one for Factorio v2.0
Mods introducing new content into the game.
Translations for other mods.
Allows pumps to be placed on landfills, making mistakes with landfills less costly, but doesn't make things easier in a way like waterfill.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Addon mod for week 3 of the weekly blueprint challenges, hosted on exfret's discord https://discord.gg/Xx3hepTdsW. Starts on March 29, 2025.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Fully toggleable/customizable suite of tweaks to make Space Age easier to play. Includes options such as allowing robots in space, removing location requirements from Space Age buildings, simplified recipes, cheaper rockets, cheaper space and land foundations, nutrient/science spoilage adjustments, unlock all qualities (with automation), and many more. See the GitHub page for a full list of options. Some options can be reversed to make the game harder.
Small changes concerning balance, gameplay, or graphics.
Sets custom underground belt length based on belt speed. Pipe lengths set to single value.
Small changes concerning balance, gameplay, or graphics.
Dynamically sets inventory filters so you can always find placeable items in your inventory. Ignores things on your quickbar and items that you set filters for manually. Now with 99% fewer limitations and a setting to limit the max filter slots each item can reserve!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Deletes prerequisites for the first planetary technologies. Work with Muluna, Corrundum, Cerys, Moshine and Castra.
Small changes concerning balance, gameplay, or graphics.
Increases the slot count of the deconstruction planner. (configurable)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.