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Start Voidcraft on the EmptyPlanet and keep the another planets untouched.
Collections of mods with tweaks to make them work together.
Refills Oil Patches to a specified yield. Also Supports Resources from Space Age DLC
Small changes concerning balance, gameplay, or graphics.
Forked, and forked again! - Can not come to the base of the enemy? Do worms kill you without letting you get close? There is a solution - a sniper rifle, punish the enemies!
Mods introducing new content into the game.
I can't believe only uranium was the only thing that has Kovarex Enrichment Process! This makes every item have only a 5% chance to output what you want, instead creating a useless variant of the item. You can use the new Burner Centrifuge building to enrich the useless items into functional items... once you get a large enough catalyst... Currently skips science, modules, and military recipes because they aren't in the item group. Don't worry, this mod is still miserable.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Crack ammonia into water (ice). Meant to help simplify resource management on Aquilo.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This forces all of the researches that are normally required for adjustable inserters to be fully researched.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.
A set of general utility combinators. Includes: Location Combinators, Bonus Combinators, Research Combinators
Mods introducing new content into the game.
Bigger, better power armors; with a bigger grid (14x14)/(20x20) and larger inventory bonus (+50)/(+60), also adds various equipment and alternatives to light and heavy armor with inventory bonus (+10)/(+20). Compatible with Base Game and Space Age DLC.
Mods introducing new content into the game.
Adds a console command 'dump_recipes' that exports recipes and relevant info to the file script-output/recipes.json.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The rocket reskin from the Fun Mode mod by Mr.SmoothieHuman and exfret.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a train wagon capable of storing and transporting electric power, allowing new means of getting power to remote outposts and power grids. Special circuit signals allow for fine-grained control of charging and discharging priority.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Gives the locomotives a thought bubble for what it wants to pickup.
Mods introducing new content into the game.
Disables stations until you change the name to a non-backer one.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quality modules only work in special building - Disassembler, which can work as quality upcycler. Quality modules guarantee quality upgrade, but have high penalties. More complex items have lower chance to upgrade. Quality modules can't have quality. Quality bonuses are increased.
Small changes concerning balance, gameplay, or graphics.