Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Military 5 adds weapon variants for the endgame and a sniper rifle weapon class.
Mods introducing new content into the game.
Adds a recipe to Industrial Revolution 2 that allows you to get rubber from petroleum gas.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mass insert/remove modules into machines with construction robots Extended updates include: Default module configurations; Update ghost module requests; Crash/bug fixes
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A combinator that can let you react to upcoming CMEs with circuitry. Outputs the time and power of the next CME on a surface.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds 4 new very Expensive Modules, Vio Modules 1 to 3: even speed and efficiency with high boost and cost. perfect to scale down the factory in size.(+100% Speed, +100% Energy consumption, +20% Pollution), Chromatic Module: good in every aspect except pollution. unlocked after rocket control unit(+25% Productivity, +100% Speed, -20% Energy Consumption, +100% Pollution)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Screw oil processing! Mine plastic, sulfur, solid fuel, and lubricant.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Throttle for alerts: only allows alerts once a specified amount of entities are damaged/destroyed.
Small changes concerning balance, gameplay, or graphics.
This is a mod for factorio that checks the visible railway in realtime and checks whether the signal placement is correct.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Relocate the shipwreck and player spawn position alongside with it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds UPS friendly Space Exploration themed, MAGLEV propulsed, trains. They are best used together with the Krastorio 2 and Space Exploration mod. Yet, they also function as standalone pack, using only the vanilly game.
Mods introducing new content into the game.
Add a H-tree elevation function to the game, selectable in Terrain -> Map Type in the map generator.
Mods introducing new content into the game.
Mods introducing new content into the game.