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Adds new biological materials and intermediates to basic recipes including steel, circuits, concrete and explosives. To do so it brings several space age mechanics to the Nauvis early game including spoilage, recycling, crushing and agriculture. Also makes significant additions to Gleba including napalm and biodiesel.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod sets the normal quality stats to match legendary stats (Configurable). This applies to everything without actually changing their quality level. Optional setting to make it so enemies remain at normal stats.
Small changes concerning balance, gameplay, or graphics.
This mod adds an intermediate rocket part item that is required to build rockets in the rocket silo.
Mods introducing new content into the game.
Forked version of Schorty's Air Filtering mod with rebalanced stats and recipes, find the original here: https://mods.factorio.com/mod/air-filtering See the full list of my changes in the changelog!
Mods introducing new content into the game.
Adds a tier 2 agricultural tower which plants trees more densely and consistently.
Small changes concerning balance, gameplay, or graphics.
A modpack that tightens the gameplay of Space Age, removing shortcuts, adding interesting challenge, and letting Space Age mechanics be more like themselves. Each planet has many variations: nights are darker, demolishers are more numerous and move faster, lightning can hit locomotives, random variance is added to biorecipes, nuclear reactors no longer work on Aquilo, and more.
Collections of mods with tweaks to make them work together.
Scales the powerful bonuses introduced in Space Age: base productivity (Foundry, Electromagnetic plant, etc.), resource drain (Big mining drill), and science pack drain (Biolab). Each bonus has its own configurable multiplier. Compatible with any mod that adds similar bonuses.
Small changes concerning balance, gameplay, or graphics.
Simple mod that adds a basic circuit board intermediate to crafting electronic circuits.
Mods introducing new content into the game.
Allows you to specify the default quality of a recipe. Only applies after the recipe is selected.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Adds Balack, a post aquilo planet containing new scrap, oil sludge and strong enemies. A single bio fabricator can be placed at spawn and is required to produce new intermediates and products including a new module at the cost of massive pollution. The intermediates can be used to produce tank mk2, mech armor mk2 and warp drive.
Mods introducing new content into the game.
Adds tissue dropped by biter nests which may be cultivated in a biochamber using bioflux and u-235. The tissue may be crafted into a new nuclear military science pack, various machines (including new military assembler with 50% base productivity), poison gas, uranium ore (centrifuge) and clones.
Mods introducing new content into the game.
Adds a hunger mechanic which consumes selected foods from the engineers inventory or the engineer starves. Different foods give the engineer passive regen/movement buffs/debuffs while they are being consumed. Also adds equipment which prevents starvation and more.
Mods introducing new content into the game.
A customizable rework of the Gleba experience to make the planet more rewarding, interesting, and balanced.
Large total conversion mods.
A powerful 5×5 smelting machine with speed 5, fluid support, quality scaling, and configurable module slots, base productivity, and east-west fluid passthrough. Space Exploration compatible.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a new special cerys-only recipe to allow cracking of light oil to petroleum on cerys, regardless of changes to the vanilla recipe (such as via SteamCracking), without affecting anything else about progression or giving a shortcut to anything, on or off of Cerys.
Small changes concerning balance, gameplay, or graphics.