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Adds an Advanced Artillery Remote to the game that finds nearby spawners and worms and lays down an optimized set of artillery flares.
Mods introducing new content into the game.
Add concrete walls + research. Stack size configurable. Vanilla friendly.
Mods introducing new content into the game.
Nerfs flamethrower turrets - decreases damage and increases fuel consumption. Makes light/heavy oil more impactful. Every change is configurable.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
auto built entity, craft item, repair item, fill firearm, fill fuel. increase artillery, character, inserter, laboratory, mining bonus. start with radar, robot.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Added early artillery. Activated projectile dispersion. Accuracy depends on the distance. Increased stack size for projectiles. Changed min and max range.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes jcxl233's UNRFP to work when only K2/SE is installed. Original Description: A rebalance of RFP with other mods. Supports K2, SE, K2+SE. At least one optional dependency should be installed for this mod to do anything.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a new type of module that makes your factories produce less pollution. Also supports Space Exploration.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds equipment grid compatibility between various mods. Krastorio 2 Space Exploration Schall's (tanks, spidertrons, trains, suits) Spidertron Tiers / Extended / Engineer 5dim and more
Small changes concerning balance, gameplay, or graphics.
A scripted vanilla multiplayer adventure campaign - Main, parallel, and optional objectives - Play online with your buddies or go at it solo - Multiple difficulties with additional automatic balancing based on player count - Discover and capture hostile bases - Unlock recipes and technologies through exploration, conquest, and objectives - Discover hidden secrets - Solve funky puzzles - Survive the local wildlife as they hunt you at night
Scenarios, maps, and puzzles.
An overhaul mod based on material progression. Expanded crafting system; hundreds of original sprites and icons; new buildings, technologies, toys, mechanics.
Large total conversion mods.
Collections of mods with tweaks to make them work together.
Belts are ignored by biters and are indestructible. This mod can be safely removed, but the invulnerability will remain on any entity unless you remove and rebuild it.
Small changes concerning balance, gameplay, or graphics.
Adds customizable number of additional Spidertron tiers. Tiers have customizeably increasing health, inventory space, grid size, resistances, and size. Credit to tocko73 for the original ModuleOverhaul which was used as a reference. Infinity icon from Stockio on Flaticon.com
Mods introducing new content into the game.
Original Hive Mind mod created by Klonan, Re-made by Mitchplay, CosmicWolf and Your1stCormade. Take control of the Biters, defend your home planet from the foreign invaders, The Engineers! Build Spawners and influence a pollution based economy, and lead yourself to Victory! 2 versions of the MitchPlay's Ramake are available, Default & Mayhem --This download version: Default-- (Default = Max Alien population is 1000 -This version is recommended) --MitchPlay Discord:...
Scenarios, maps, and puzzles.
A fork of sh4dow's update of Degraine's revival of Rseding91's electrically powered walls.
Mods introducing new content into the game.